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  • ...Fortress Mode.<br/>'''If you are looking for a fortress mode tutorial see the [[Tutorials]] or [[Quickstart guide]].''''' ...ns are complete and your hardy explorers [[embark]], they'll be faced with the fortress site you picked down to every detail, from geologically appropriat
    64 KB (10,735 words) - 21:26, 12 August 2014
  • {{D for Dwarf}} ...Dwarf Fortress. Therefore, eventually, almost every fortress will fall. The only ones that don't tend to be very conservative and very boring—and wha
    14 KB (2,417 words) - 20:50, 28 May 2014
  • {{For/see|a list of Dwarf Fortress mods|[[List of mods]]}} ...g [[mod]]s, refers to modifying the behavior of the base game (vanilla). ''Dwarf Fortress'' is remarkably moddable.
    71 KB (11,124 words) - 22:51, 28 April 2024
  • ...ation race, the occasional vampiric [[goblin]] or [[elf]] will also occur. The amount of vampires created during world generation is closely related with ...wn kind) dry given the chance, usually killing them. In the rare case that the victims survive and recover, they will not remember what happened to them,
    25 KB (4,357 words) - 23:32, 21 June 2024
  • ...ecipients for a dwarf's [[thought]]s. They are essentially an evolution of the old trauma system from previous versions. ...seeing many creatures die), memories are grouped into categories, and only the strongest emotion in each category will get a specific slot.
    8 KB (1,414 words) - 03:42, 20 December 2022
  • ...creatures. With [[Classic version|classic graphics]], they alternate with the {{Tile|☺|4:1}} tile. * [[#Premium|(n/a)]] / {{Tile|☺|4:0}} '''[[Legendary]]:''' The [[dwarf]] has a [[skill]] that has reached Legendary level - take care of these fel
    14 KB (2,241 words) - 03:27, 13 May 2024
  • ...ver a skill is used, [[experience]] is gained for that skill, allowing the dwarf to progress to higher skill levels. [[Creatures]] aside from dwarves may al ...skill with a lost level as being at 100% of the XP required to take it to the next skill level. See [[#Skill rust|Rust]] below for more details.
    17 KB (2,314 words) - 03:57, 20 December 2022
  • ...suggested by various players. Their style may not be your style - consider the reasoning offered, your embark site, and your own playstyle - mix and match ...ck (and casualties) provide a great supply of leather, bones and meat, and the fights can tend to be epic. Once you have full-time [[soldier]]s, a pair o
    30 KB (5,064 words) - 20:24, 23 June 2017
  • === The Missing Guard<sup>DF</sup> === ...ohort of peasants under him, were given the job. This miner had dealt with the scum before, and set to with his pick, mining so much flesh like he had min
    34 KB (6,108 words) - 13:04, 23 April 2010
  • There are five different levels of injury in the game, ranging from none to complete part loss. Shown using the default colors, they are:
    13 KB (2,237 words) - 12:11, 8 November 2015
  • ...ary screen''', which lists your active soldiers ''by squad'' at the top of the screen, and potential draftees below them. If a dwarf is "complaining about the draft", it has nothing to do with lack of doors on bedrooms - see "drafting
    13 KB (2,207 words) - 03:21, 21 November 2021
  • ...ver a skill is used, [[experience]] is gained for that skill, allowing the dwarf to progress to higher skill levels. [[Creatures]] aside from dwarves may al ...skill with a lost level as being at 100% of the XP required to take it to the next skill level. See [[#Skill rust|Rust]] below for more details.
    18 KB (2,606 words) - 03:43, 15 March 2024
  • ...the work. The only way I got them back on the job was to kick them out of the army.[[User:Rembrandtq|Rembrandtq]] 13:08, 18 December 2010 (UTC) ...n the uniform list influences training? They all had melee weapons, but in the latest combat, chose to bash goblins with their crossbows. I think I'll be
    41 KB (7,043 words) - 16:17, 17 February 2012
  • *[http://mkv25.net/dfma/map-3525-relictrance-dathaecamo End of the third year] For the legends of Dathaecamo <br>
    82 KB (15,394 words) - 02:00, 16 September 2008
  • ...ow), I recieved a count within it's specified area of requirement, but not the Baron before. Even still, My Count does not seem to be upgrading to Duke an Added the dungeon keeper noble. He just showed up at my fort in year 1053. --[[User:I
    33 KB (5,457 words) - 07:12, 13 July 2010
  • ...rticularly care, but it is added to their expenses when the caravan leaves the map. Additionally, when starving, dwarves will catch and consume [[vermin]] ...ave done so. The only task that can actually lead to death by preventing a dwarf from covering their vital necessities is a mother trying to find her [[chil
    7 KB (1,185 words) - 20:38, 28 June 2014
  • ...Fortress Mode.<br/>'''If you are looking for a fortress mode tutorial see the [[Tutorials]] or [[Quickstart guide]].''''' ...n Dwarf Fortress and what most people are thinking of when they talk about the game. It provides a sort of real-time strategy sandbox where your simulated
    63 KB (10,691 words) - 18:12, 8 December 2011
  • ALSO, be sure to include the following format: {{D for Dwarf}}
    41 KB (6,700 words) - 12:31, 21 March 2022
  • '''Hospitals''' are a [[Activity zone#Hospital|zone]] designated via the [[Activity zone|zone menu]]. Hospitals use any beds, tables, traction bench ...y healthcare on animals, despite injured animals "requesting" diagnosis in the [[Health screen|z-health screen]].
    12 KB (1,911 words) - 23:27, 8 April 2014
  • ...ensive Axe because we can build one cheaper. We'll bring along blocks for the smelter and forge, bars and coal to make steel, and wood to burn. Not only ; Dwarf #1 - Carpenter/Leader (61)
    8 KB (1,114 words) - 19:43, 6 April 2013

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