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  • ...region will be frozen over and exist as a [[glacier]]. All of these water features may be frozen year-round.
    2 KB (376 words) - 13:11, 9 May 2013
  • ...grow up. Paved [[road]]s and [[farm plot]]s periodically purge all terrain features below them, preventing trees (or shrubs) from growing in unwanted areas. Tr A given [[Region|area block]] has a limit of "things that can grow on it" - and trees and sh
    11 KB (1,842 words) - 01:22, 20 October 2023
  • ...ver erupt, unlike their real-life counterparts. Volcanoes are geographical features visible on the [[location]] screen, making them much easier to find when ch ...lde) - essentially it looks like red water. Note that red ˜ marks in the "region" screen mean something different entirely (e.g. red sand).
    19 KB (3,079 words) - 14:48, 26 May 2017
  • ...le features, meaning that they can be surrounded by any [[biome]]. On the Region embark map, they are represented as a red raised caret (or circumflex) ({{T
    3 KB (554 words) - 00:51, 31 July 2013
  • ...en (if you wish) tunnel beneath the aquifer to the previously inaccessible region. ...tern]]. While both of these roles can also be filled by [[Caverns|cavern]] features, an aquifer allows you to get the same advantages without exposing yourself
    15 KB (2,514 words) - 01:28, 30 June 2012
  • ...region will be frozen over and exist as a [[glacier]]. All of these water features may be frozen year-round.
    2 KB (271 words) - 19:05, 31 July 2012
  • ...ile features, meaning that they can be surrounded by any [[biome]]. On the Region embark map, they are represented as a red raised caret (or circumflex) ({{T
    5 KB (776 words) - 04:06, 20 December 2022

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