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  • ...s must be in the fortress within one year. Then, seal up the entrance. Any new immigrants... well, they might be in trouble. Survive for as long as possib ...f Fortress'' and use that new program to build a new computer to program a new game of ''Dwarf Fortress'' and use that game inside of a game inside of a g
    64 KB (10,876 words) - 19:52, 22 May 2024
  • ...0|For your first game...|'''Generate a world using''' {{DFtext|Create New World!|7:1}} '''with:''' ...the game will vary depending on the civilization, occupation, and skills. New items are added with {{k|n}}, the list of possible items can be filtered by
    43 KB (7,414 words) - 02:51, 20 December 2022
  • ...ld bulb]], which will not leave behind seeds after processing. [[Cooking]] plants in a [[kitchen]] never produces seeds. ...(uncooked). For information on where to grow, gather, or process specific plants, consult the specific plant's page or the general [[crop]]s page.
    25 KB (3,547 words) - 17:53, 18 April 2024
  • ...ld bulb]], which will not leave behind seeds after processing. [[Cooking]] plants in a [[kitchen]] never produces seeds. ...(uncooked). For information on where to grow, gather, or process specific plants, consult the specific plant's page or the general [[crop]]s page.
    15 KB (2,288 words) - 15:30, 15 June 2024
  • *[[Farming]] industry: The gathering and farming of plants for food and textiles. *[[Food]] industry: Cooking of items such as meat, eggs, flour, and plants to make meals for hungry dwarves.
    7 KB (1,105 words) - 03:35, 20 December 2022
  • Countless of species of [[Modification:The Long Night: Plants|plants]] and animals were driven to extinction by pollution and industrialization, ...rouded in mystery, but most agree that these failed experiments to created new race of humans, but they only end up warped and twisted animalistic creatur
    34 KB (3,946 words) - 11:55, 5 December 2023
  • ...nderground plants for dwarves to grow. They are one of the fastest growing plants and can be cooked, brewed into dwarven wine and even eaten raw. They requi ...hen be transferred to a seed [[bag]], then planted and used to grow more. New players should definitely [[Farming|farm]] this crop because it grows relat
    1 KB (255 words) - 22:55, 11 December 2011
  • ...ants which are edible raw. Raw plants which require processing to eat and plants which have been processed aren't counted here. * {{DFtext|Other}} includes [[cooking|cooked]] meals, processed plants, [[fat]], [[honey]], and everything which doesn't fit into the other catego
    15 KB (2,563 words) - 17:13, 29 June 2012
  • ...nderground plants for dwarves to grow. They are one of the fastest growing plants and can be cooked, brewed into dwarven wine and even eaten raw. They requi ...hen be transferred to a seed [[bag]], then planted and used to grow more. New players should definitely [[Farming|farm]] this crop because it grows relat
    1 KB (255 words) - 21:51, 18 February 2012
  • Most new players will lose their first few forts earlier than later; <s>if</s> when ...scroll down to see what's sharing your map. Learn to do this regularly - new creatures will frequently migrate onto your map and then off again to be re
    12 KB (2,067 words) - 13:35, 16 June 2024
  • Most new players will lose their first few forts earlier than later; <s>if</s> when ...scroll down to see what's sharing your map. Learn to do this regularly - new creatures will frequently migrate onto your map and then off again to be re
    8 KB (1,428 words) - 20:46, 28 May 2014
  • ...dated with 0.47.01, are now restricted to certain evil regions, and gained new powers}} ...given your companions almost no choice in the matter, they will equip the new items and a message like {{DFtext|The Swordsman reorganizes his possessions
    50 KB (8,736 words) - 18:42, 14 April 2024
  • Most new players will lose their first few forts sooner rather than later; when you ...nd scroll down to see what's sharing your map. Learn to do this regularly—new creatures will frequently migrate onto your map and then off again to be re
    14 KB (2,417 words) - 20:50, 28 May 2014
  • ...dated with 0.47.01, are now restricted to certain evil regions, and gained new powers}} ...given your companions almost no choice in the matter, they will equip the new items and a message like {{DFtext|The Swordsman reorganizes his possessions
    50 KB (8,737 words) - 02:51, 20 December 2022
  • ...s can only be found and grown aboveground. Most (but not all) aboveground plants will produce seeds (see [[List of crops]]), which in turn can be planted to Cooking seeds can be an effective way of [[experience|training]] a new [[cook]].
    5 KB (787 words) - 21:54, 14 December 2011
  • *{{K|a}}: Add route - Create a new route. *{{K|a}}: Add new burrow - Create a new burrow
    19 KB (2,999 words) - 05:07, 17 February 2012
  • ...ustain a number of dwarves during a [[siege]] or the first few months of a new outpost. ...s; a single barrel of flour can easily be worth more than 200☼. A stack of plants of size ''n'' produces a bag with ''n'' flour and ''n'' seeds. Barrels of p
    5 KB (889 words) - 03:24, 20 December 2022
  • *{{K|a}}: Add route - Create a new route. *{{K|a}}: Add new burrow - Create a new burrow
    19 KB (3,055 words) - 02:06, 30 November 2018
  • ...ve been many other changes. Seeing most of them will require generating a new world. There are lots of new domestic animals. We also added [[giraffe]]s, [[rhinoceros|rhinos]], [[hon
    4 KB (785 words) - 00:22, 4 March 2014
  • ==New stuff== ...w things I can do soon to speed that up. Due to the speed of the calendar, new forts in particular also get just two weeks. This'll probably cause some sh
    6 KB (1,086 words) - 22:18, 12 November 2017

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