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  • [[Wall]]s are built by pressing the {{k|b}}, {{k|C}}, and {{k|w}} keys, in that order. Walls are simply tiles where [[Floor]]s are built by pressing the {{k|b}}, {{k|C}}, and {{k|f}} keys in that order. They can be walked on, but no
    16 KB (2,698 words) - 21:55, 26 July 2021
  • :[[file:ui_b.png]]{{key|b}}Build ::::[[file:ui_bofb.png]]{{key|b}}
    58 KB (7,234 words) - 10:56, 6 January 2023
  • ! colspan=4 | [[ASCII Art Reward]]s (alphabetically by contributor) | [[ASCII Art Reward/A-F|A – F]]
    156 KB (27,608 words) - 08:54, 15 November 2022
  • ! colspan=4 | [[ASCII Art Reward]]s (alphabetically by contributor) | [[ASCII Art Reward/A-F|A – F]]
    118 KB (20,738 words) - 15:56, 13 December 2022
  • ==B== ..., furniture and the like. Value [2] targets anything not made with the {{k|b}} + {{k|C}} commands.
    111 KB (17,075 words) - 19:22, 25 September 2024
  • ...g|thumb|360px|center|One of the worst ways to deal with grief.<br><small>''Art by ChrisCold''</small>.]] [CDI:TARGET:B:LINE_OF_SIGHT]
    39 KB (6,391 words) - 18:03, 23 July 2024
  • ...n your current directory, so it might be a good idea to cd into your /data/art directory beforehand. Color masks with unequal amounts of R, G and B are calculated in the same fashion. The game is now drawing a speardwarf w
    67 KB (8,685 words) - 19:20, 25 August 2024
  • ==B== ..., furniture and the like. Value [2] targets anything not made with the {{k|b}} + {{k|C}} commands.
    102 KB (15,573 words) - 19:22, 25 September 2024
  • ...view.jpg|thumb|360px|One of the worst ways to deal with grief.<br><small>''Art by ChrisCold''</small>.]]'''Necromancers''' {{Tile|Ñ|5:1}} are [[immortal] [CDI:TARGET:B:LINE_OF_SIGHT]
    37 KB (6,081 words) - 22:22, 28 November 2023
  • # Move or copy the file to the DF art directory ({{tt|.../data/art}}). |comments=Mostly ASCII 16x16 with an art deco/Nixie tube inspired kind of font.
    92 KB (13,985 words) - 04:38, 13 August 2024
  • # Move/Copy the file to the DF art directory ({{tt|.../data/art}}). |comments=Mostly ASCII 16x16 with an art deco/Nixie tube inspired kind of font.
    91 KB (13,800 words) - 19:13, 20 December 2022
  • ! colspan=4 | [[ASCII Art Reward]]s (alphabetically by contributor) | [[ASCII Art Reward/A-F|A &ndash; F]]
    87 KB (15,188 words) - 02:06, 14 December 2022
  • ===Build, b=== Use this command to {{key|b}}uild rooms, place [[furniture]], start [[Farm plot|farm]] plots, and such.
    13 KB (2,174 words) - 22:39, 8 April 2014
  • ===Build, b=== Use this command to {{key|b}}uild rooms, place [[furniture]], start [[Farm plot|farm]] plots, and such.
    13 KB (2,225 words) - 03:16, 20 December 2022
  • ==B== ...ches, furniture and the like. Value [2] targets anything not made with the b + C commands.
    67 KB (10,038 words) - 19:22, 25 September 2024
  • ! colspan=4 | [[ASCII Art Reward]]s (alphabetically by contributor) | [[ASCII Art Reward/A-F|A &ndash; F]]
    73 KB (12,832 words) - 19:31, 5 December 2022
  • Color masks with unequal amounts of R, G and B are calculated in the same fashion. The game is now drawing a speardwarf w ...file "curses_square_16x16.bmp". You will find it in your DF folder in data/art.
    38 KB (5,582 words) - 22:02, 7 March 2016
  • The first step is to run the executable, and watch the awesome ascii art animation. I'll be playing in windowed mode, not fullscreen (need to type In order to make mechanisms, I'll need a mechanics workshop. 'b' to build, then 'w' for workshop. 't' selects mechanics workshop (or you c
    52 KB (9,721 words) - 04:40, 16 November 2009
  • # Put it in the data/art directory of your Dwarf Fortress installation. Color masks with unequal amounts of R, G and B are calculated in the same fashion. The game is now drawing a speardwarf w
    34 KB (4,670 words) - 12:36, 15 July 2024
  • # Put it in the data/art directory of your Dwarf Fortress installation. Color masks with unequal amounts of R, G and B are calculated in the same fashion. The game is now drawing a speardwarf w
    39 KB (5,481 words) - 12:35, 15 July 2024

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