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  • | Defines a new name for a creature in baby state at the caste level. For non-caste-specific baby names, see {{token|GENERAL_BABY_NAME|c}}. | The creature is non-aggressive by default, and will never automatically be engaged by companion
    102 KB (15,512 words) - 00:24, 25 January 2024
  • non-economic ...and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.
    311 KB (47,240 words) - 11:27, 4 October 2011
  • ...on area with north half of terrifying glacier area and south half of some non-evil taiga. IMPORTANT: Build a HUGE ice wall to cut the north half away. *All new male non-noble dwarves must be conscripted into the military for a period of no less
    71 KB (11,875 words) - 16:34, 26 July 2021
  • ...om ramps (or between ramps "pointing" in different directions) causes some non-trivial adjustments to speed and even moving along the tiles at a fixed spe ...p to three. The requirement for power can be inconvenient or impractical. Non-powered solutions may use controlled derailment, or a connecting bridge.
    93 KB (15,231 words) - 15:00, 15 December 2023
  • *[[DF2010:The Non-Dwarf's Guide to Rock|The Non-Dwarf's Guide to Rock]] |style=“border:1px #AAA solid;padding:0.2em;”|Non-brewable plants
    760 KB (105,326 words) - 20:44, 7 June 2011
  • ...ands right now, hunting anything to extinction and then arming every dwarf non-woodcutter/miner with a crossbow and the hunting labor is all too easy. If ...elves may not sap at all). Some creatures could be natural tunnelers in a non-siege setting. You may discover underground giant mole tunnels while mining
    85 KB (14,095 words) - 20:41, 24 July 2010
  • : (* No "wooden handle" is required for most non-wooden weapons. The unique [[obsidian]] option for [[short sword]]s is the ...[[giant]], [[magma man|magma men]], [[animal people]], etc.), or even some non-humanoid creatures with hands can also wield weapons, which can be seen in
    60 KB (8,723 words) - 13:35, 15 June 2024
  • Though many creatures, including non-humanoids, can wear all kinds of armor, it is only dwarves, [[human]]s, [[e ...), and leather helms - these items are forms of true "military" armor, and non-military dwarves will not pick them up to wear.
    92 KB (14,680 words) - 13:23, 16 June 2024
  • ...Baron]], [[Count]] and [[Duke]], with the Monarch, but sometimes also with non-landed LAND_HOLDERS. ...ion is not even visible. This might be the case if the current holder of a non-appointable position dies or succeeds another position. Regardless of playe
    43 KB (7,032 words) - 13:52, 23 March 2024
  • * {{DFtext|Non-lethal|6:0:1}} ...ere surrendering would allow cheating the justice system), fighting with a non-sapient animal (which does not understand the concept of surrender), or the
    4 KB (693 words) - 14:10, 21 March 2023
  • * [[Steel]] is the best non-adamantine armor material, and requires [[fuel]], [[flux]], [[iron]], and [ ...ms.com/smf/index.php?topic=53571.0 here]. Note that a full suit of ''any'' non-adamantine metal armour will considerably slow down a raw recruit of averag
    64 KB (10,487 words) - 21:31, 24 November 2014
  • : (* No "wooden handle" is required for most non-wooden weapons. The unique [[obsidian]] option for [[short sword]]s is the ...nd a killing blow. Warhammers are superior to maces in penetrating solid, "non-chain" armor and breaking bones.
    56 KB (8,131 words) - 13:05, 6 January 2024
  • * {{DFtext|Non-lethal|6:0:1}} ...ere surrendering would allow cheating the justice system), fighting with a non-sapient animal (which does not understand the concept of surrender), or the
    4 KB (689 words) - 03:38, 20 December 2022
  • does magma melt non-magma save walls? can it do it vertically, assuming i channeled out the flo Tested. Non-magmaproof bridges -over- magma are fine. Non-magma-proof submerged in magma will melt. [[User:VengefulDonut|VengefulDonu
    54 KB (9,234 words) - 23:35, 30 June 2013
  • ...s identical raw material. Leather armor is a form of "military" armor, and non-military dwarves will not wear it. * [[Steel]] is the best non-adamantine armor material and requires [[fuel]], [[flux]], [[iron]], and [[
    75 KB (12,156 words) - 19:50, 13 February 2023
  • ...olor=6:0:1|food=Yes|playable=No|hostile=Yes|size=20,000|value=50|biome=Any non-freezing biome|note=}} ...or=4:0:0|food=Yes|playable=No|hostile=Yes|size=200,007|value=500|biome=Any non-freezing biome|note=}}
    58 KB (7,454 words) - 20:44, 9 February 2023
  • ...admin already. Particularly you being able to just go ahead and complete non-controversial deletes would be really useful I think, not to mention applyi ===Non-Newtonian Fluids===
    48 KB (7,920 words) - 22:50, 29 November 2023
  • ...then this approach would then become a model for any non-game term that is non-version specific, and we can avoid this sort of cold edit-war in the future this approach would then become a model for any non-game term that is non-version specific...
    6 KB (1,022 words) - 07:42, 17 May 2010
  • ...h pain that even very high willpower usually won't keep you conscious. For non bone injuries however willpower can keep you going long enough to kill enem *'''Biter''' - Biting ability. Biting is surprisingly effective even with non animal races as after biting you can shake opponents around by your teeth,
    84 KB (14,686 words) - 13:21, 3 December 2023
  • ...this one page - starting build, ore, smelting, weapon, weaponsmith, maybe non-Dwarf's Guide to rock - yay. ::::The title is awkward, agreed, but, sim to the Non-Dwarf's Guide to Rock, it's not a "tier one" article, it's a specialty topi
    8 KB (1,402 words) - 16:17, 17 February 2012

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