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- {{cv|23a|Non-brewable plants}}{{vercat|23a|Non-brewable plants|Crops}}6 members (0 subcategories, 0 files) - 16:55, 9 March 2012
- There are several '''non-brewable plants''' included in Dwarf Fortress.3 members (3 subcategories, 0 files) - 20:58, 4 February 2009
- #redirect [[Template:Non-commercial from license selector]]59 bytes (6 words) - 03:06, 31 July 2022
- '''Non-Player Characters''' (or NPCs) are [[creatures]] with an agenda of their ow17 members (0 subcategories, 0 files) - 21:12, 26 February 2022
- 8 members (1 subcategory, 0 files) - 18:50, 24 July 2014
File:Non functioning magma smelter.jpg (84 × 92 (4 KB)) - 09:53, 4 October 2009- 1 member (1 subcategory, 0 files) - 04:17, 26 January 2023
- 136 bytes (20 words) - 17:54, 19 January 2022
- [[File:internet_icon.png]] Non-Free Web Screenshot<noinclude>112 bytes (13 words) - 17:51, 19 January 2022
File:Non embark area.png {{Non-free Dwarf Fortress Screenshot}}(210 × 210 (54 KB)) - 04:30, 15 January 2023
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- | Defines a new name for a creature in baby state at the caste level. For non-caste-specific baby names, see {{token|GENERAL_BABY_NAME|c}}. | The creature is non-aggressive by default, and will never automatically be engaged by companion102 KB (15,512 words) - 00:24, 25 January 2024
- non-economic ...and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.311 KB (47,240 words) - 11:27, 4 October 2011
- ...on area with north half of terrifying glacier area and south half of some non-evil taiga. IMPORTANT: Build a HUGE ice wall to cut the north half away. *All new male non-noble dwarves must be conscripted into the military for a period of no less71 KB (11,875 words) - 16:34, 26 July 2021
- ...om ramps (or between ramps "pointing" in different directions) causes some non-trivial adjustments to speed and even moving along the tiles at a fixed spe ...p to three. The requirement for power can be inconvenient or impractical. Non-powered solutions may use controlled derailment, or a connecting bridge.93 KB (15,231 words) - 15:00, 15 December 2023
- *[[DF2010:The Non-Dwarf's Guide to Rock|The Non-Dwarf's Guide to Rock]] |style=“border:1px #AAA solid;padding:0.2em;”|Non-brewable plants760 KB (105,326 words) - 20:44, 7 June 2011
- ...ands right now, hunting anything to extinction and then arming every dwarf non-woodcutter/miner with a crossbow and the hunting labor is all too easy. If ...elves may not sap at all). Some creatures could be natural tunnelers in a non-siege setting. You may discover underground giant mole tunnels while mining85 KB (14,095 words) - 20:41, 24 July 2010
- : (* No "wooden handle" is required for most non-wooden weapons. The unique [[obsidian]] option for [[short sword]]s is the ...[[giant]], [[magma man|magma men]], [[animal people]], etc.), or even some non-humanoid creatures with hands can also wield weapons, which can be seen in60 KB (8,723 words) - 13:35, 15 June 2024
- Though many creatures, including non-humanoids, can wear all kinds of armor, it is only dwarves, [[human]]s, [[e ...), and leather helms - these items are forms of true "military" armor, and non-military dwarves will not pick them up to wear.92 KB (14,680 words) - 13:23, 16 June 2024
- ...Baron]], [[Count]] and [[Duke]], with the Monarch, but sometimes also with non-landed LAND_HOLDERS. ...ion is not even visible. This might be the case if the current holder of a non-appointable position dies or succeeds another position. Regardless of playe43 KB (7,032 words) - 13:52, 23 March 2024
- * {{DFtext|Non-lethal|6:0:1}} ...ere surrendering would allow cheating the justice system), fighting with a non-sapient animal (which does not understand the concept of surrender), or the4 KB (693 words) - 14:10, 21 March 2023
- * [[Steel]] is the best non-adamantine armor material, and requires [[fuel]], [[flux]], [[iron]], and [ ...ms.com/smf/index.php?topic=53571.0 here]. Note that a full suit of ''any'' non-adamantine metal armour will considerably slow down a raw recruit of averag64 KB (10,487 words) - 21:31, 24 November 2014
- : (* No "wooden handle" is required for most non-wooden weapons. The unique [[obsidian]] option for [[short sword]]s is the ...nd a killing blow. Warhammers are superior to maces in penetrating solid, "non-chain" armor and breaking bones.56 KB (8,131 words) - 13:05, 6 January 2024
- * {{DFtext|Non-lethal|6:0:1}} ...ere surrendering would allow cheating the justice system), fighting with a non-sapient animal (which does not understand the concept of surrender), or the4 KB (689 words) - 03:38, 20 December 2022
- does magma melt non-magma save walls? can it do it vertically, assuming i channeled out the flo Tested. Non-magmaproof bridges -over- magma are fine. Non-magma-proof submerged in magma will melt. [[User:VengefulDonut|VengefulDonu54 KB (9,234 words) - 23:35, 30 June 2013
- ...s identical raw material. Leather armor is a form of "military" armor, and non-military dwarves will not wear it. * [[Steel]] is the best non-adamantine armor material and requires [[fuel]], [[flux]], [[iron]], and [[75 KB (12,156 words) - 19:50, 13 February 2023
- ...olor=6:0:1|food=Yes|playable=No|hostile=Yes|size=20,000|value=50|biome=Any non-freezing biome|note=}} ...or=4:0:0|food=Yes|playable=No|hostile=Yes|size=200,007|value=500|biome=Any non-freezing biome|note=}}58 KB (7,454 words) - 20:44, 9 February 2023
- ...admin already. Particularly you being able to just go ahead and complete non-controversial deletes would be really useful I think, not to mention applyi ===Non-Newtonian Fluids===48 KB (7,920 words) - 22:50, 29 November 2023
- ...then this approach would then become a model for any non-game term that is non-version specific, and we can avoid this sort of cold edit-war in the future this approach would then become a model for any non-game term that is non-version specific...6 KB (1,022 words) - 07:42, 17 May 2010
- ...h pain that even very high willpower usually won't keep you conscious. For non bone injuries however willpower can keep you going long enough to kill enem *'''Biter''' - Biting ability. Biting is surprisingly effective even with non animal races as after biting you can shake opponents around by your teeth,84 KB (14,686 words) - 13:21, 3 December 2023
- ...this one page - starting build, ore, smelting, weapon, weaponsmith, maybe non-Dwarf's Guide to rock - yay. ::::The title is awkward, agreed, but, sim to the Non-Dwarf's Guide to Rock, it's not a "tier one" article, it's a specialty topi8 KB (1,402 words) - 16:17, 17 February 2012