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  • ...on area with north half of terrifying glacier area and south half of some non-evil taiga. IMPORTANT: Build a HUGE ice wall to cut the north half away. *All new male non-noble dwarves must be conscripted into the military for a period of no less
    71 KB (11,875 words) - 16:34, 26 July 2021
  • ...om ramps (or between ramps "pointing" in different directions) causes some non-trivial adjustments to speed and even moving along the tiles at a fixed spe ...p to three. The requirement for power can be inconvenient or impractical. Non-powered solutions may use controlled derailment, or a connecting bridge.
    93 KB (15,231 words) - 15:00, 15 December 2023
  • : (* No "wooden handle" is required for most non-wooden weapons. The unique [[obsidian]] option for [[short sword]]s is the ...[[giant]], [[magma man|magma men]], [[animal people]], etc.), or even some non-humanoid creatures with hands can also wield weapons, which can be seen in
    60 KB (8,739 words) - 05:12, 7 January 2024
  • Though many creatures, including non-humanoids, can wear all kinds of armor, it is only dwarves, [[human]]s, [[e ...), and leather helms - these items are forms of true "military" armor, and non-military dwarves will not pick them up to wear.
    92 KB (14,688 words) - 17:49, 23 May 2024
  • ...Baron]], [[Count]] and [[Duke]], with the Monarch, but sometimes also with non-landed LAND_HOLDERS. ...ion is not even visible. This might be the case if the current holder of a non-appointable position dies or succeeds another position. Regardless of playe
    43 KB (7,032 words) - 13:52, 23 March 2024
  • * {{DFtext|Non-lethal|6:0:1}} ...ere surrendering would allow cheating the justice system), fighting with a non-sapient animal (which does not understand the concept of surrender), or the
    4 KB (693 words) - 14:10, 21 March 2023
  • * [[Steel]] is the best non-adamantine armor material, and requires [[fuel]], [[flux]], [[iron]], and [ ...ms.com/smf/index.php?topic=53571.0 here]. Note that a full suit of ''any'' non-adamantine metal armour will considerably slow down a raw recruit of averag
    64 KB (10,487 words) - 21:31, 24 November 2014
  • : (* No "wooden handle" is required for most non-wooden weapons. The unique [[obsidian]] option for [[short sword]]s is the ...nd a killing blow. Warhammers are superior to maces in penetrating solid, "non-chain" armor and breaking bones.
    56 KB (8,131 words) - 13:05, 6 January 2024
  • * {{DFtext|Non-lethal|6:0:1}} ...ere surrendering would allow cheating the justice system), fighting with a non-sapient animal (which does not understand the concept of surrender), or the
    4 KB (689 words) - 03:38, 20 December 2022
  • ...s identical raw material. Leather armor is a form of "military" armor, and non-military dwarves will not wear it. * [[Steel]] is the best non-adamantine armor material and requires [[fuel]], [[flux]], [[iron]], and [[
    75 KB (12,156 words) - 19:50, 13 February 2023
  • ...h pain that even very high willpower usually won't keep you conscious. For non bone injuries however willpower can keep you going long enough to kill enem *'''Biter''' - Biting ability. Biting is surprisingly effective even with non animal races as after biting you can shake opponents around by your teeth,
    84 KB (14,686 words) - 13:21, 3 December 2023
  • *All new male non-noble dwarves must be conscripted into the military for a period of no less ** bonus - all non-good
    63 KB (10,491 words) - 16:07, 26 July 2021
  • * A gear may be designated as undriven, non-toggled, or pre-toggled. ** Non-toggled gears are linked to by a lever or pressure plate, and left alone.
    7 KB (1,276 words) - 07:56, 6 January 2011
  • ...DT window. For example, a "military only" filter script would hide all the non-military dwarves. It is like a "search" for your dwarves. ...DT window. For example, a "military only" filter script would hide all the non-military dwarves. It is like a "search" for your dwarves.
    26 KB (3,547 words) - 17:44, 26 July 2021
  • ...are significantly more useful as stock for a [[meat industry]] than their non-breeding counterparts. ...l capable of breeding, assuming the female can approach the cage. Pregnant non-egglaying females can give birth in cages, but not get pregnant again
    3 KB (498 words) - 00:21, 21 December 2022
  • |demo=[[Image:Screenshot_41ea57.png|thumb|right|Savok's tiny, non-updated tileset.]] ...to its readability at a low resolutions, and soon I'll convert some of the non-letter characters into actually objects like beds and dwarves, so keep a lo
    92 KB (13,986 words) - 00:21, 25 November 2023
  • ...ess could have produced, and may be stolen or pillaged just like any other non-player artifact. ...le'' skill is one of those you want. Have all your peasants, [[farmer]]s, non-professional military and other dwarves without any moodable skills do one
    51 KB (8,136 words) - 13:53, 17 April 2024
  • === Non-visual identification === ...ities seems to be a clear sign that the suspect is ''not'' a vampire. This non-bugged way of checking a vampire is linked to the "cheap" bugged way of che
    37 KB (6,160 words) - 16:51, 20 April 2024
  • ...and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. ...your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.
    13 KB (1,918 words) - 14:48, 8 October 2021
  • ...egardless of the target you've given them, as they will attack the nearest non-friendly creature in sight when told to move somewhere or kill a target. ...eeding pairs. Remember that you only ever need one breeding male: the only non-butchering product male animals produce, besides reproduction, is [[wool]],
    37 KB (6,210 words) - 03:41, 20 December 2022

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