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  • ...ell below has nearly no latency when being written as true, but around 100 ticks of latency when being written as false. ...ting in on signals around 40 ticks after writes and off signals around 150 ticks after writes. It has a 110 tick refractory period, representing the time n
    10 KB (1,530 words) - 19:55, 5 September 2023
  • ...3 per wear level). A Legendary miner did the job in 20% of the time (4 job ticks, 1 per wear level).
    4 KB (595 words) - 14:54, 29 January 2024
  • ...lk]]ed in the [[farmer's workshop]]. The frequency is the amount of [[time|ticks]] the creature needs to "recharge" (i.e. how much time needs to pass before Secretion occurs once every 40 [[time|ticks]] in [[fortress mode]], and every tick in [[adventurer mode]].
    110 KB (16,814 words) - 00:51, 17 May 2024
  • ...ater every 14 ticks, though production has been observed to vary from 2-28 ticks. This rate does not appear to change significantly based on the number of a ...mining, the miner will revert to "No Job" status and will take a few dozen ticks to resume mining. In that time, the miner will walk away and the site will
    29 KB (4,862 words) - 03:06, 20 December 2022
  • ...tree it grows. [GROWTH_TIMING] decides when the growth appears, in annual ticks. The growth then drops off, leaving no clouds (items to be picked up by you [CDI:WAIT_PERIOD:30] and only every 30 ticks (3 tenths of a second at 100 FPS)
    71 KB (11,124 words) - 22:51, 28 April 2024
  • ...ble detail due to the difference in size between them and a [[dwarf]]. All ticks possess Legendary [[skill]] in [[Climber|climbing]]. Some dwarves [[Preferences|like]] ticks for their ''ability to expand''.
    747 bytes (101 words) - 04:03, 20 December 2022
  • 14 KB (955 words) - 04:03, 20 December 2022
  • ...means that a syndrome that lasts a single tick in Fort Mode will last 144 ticks in Adventure Mode. For short-term syndromes, this will cause very differen It is not possible to make a syndrome that lasts shorter than 144 ticks in Adventure Mode
    16 KB (2,333 words) - 03:35, 20 December 2022
  • ...ater every 14 ticks, though production has been observed to vary from 2-28 ticks. This rate does not appear to change significantly based on the number of a ...mining, the miner will revert to "No Job" status and will take a few dozen ticks to resume mining. In that time, the miner will walk away and the site will
    30 KB (5,044 words) - 21:53, 23 January 2024
  • ...3 per wear level). A Legendary miner did the job in 20% of the time (4 job ticks, 1 per wear level).
    3 KB (559 words) - 03:43, 20 December 2022
  • ...ble detail due to the difference in size between them and a [[dwarf]]. All ticks possess Legendary [[skill]] in [[Climber|climbing]]. Some dwarves [[Preferences|like]] ticks for their ''ability to expand''.
    740 bytes (103 words) - 14:22, 5 June 2023
  • ...tree it grows. [GROWTH_TIMING] decides when the growth appears, in annual ticks. The growth then drops off, leaving no clouds (items to be picked up by you [CDI:WAIT_PERIOD:30] and only every 30 ticks (3 tenths of a second at 100 FPS)
    63 KB (9,874 words) - 03:43, 20 December 2022
  • ...d speeds (in km/h) and gaits (ticks per 100 tiles) and the tick rate of 10 ticks per second, a tile would be about 8×8 feet (2.4×2.4 meters). The horizont
    14 KB (965 words) - 17:28, 14 March 2024
  • ...means that a syndrome that lasts a single tick in Fort Mode will last 144 ticks in Adventure Mode. For short-term syndromes, this will cause very differen It is not possible to make a syndrome that lasts shorter than 144 ticks in Adventure Mode
    16 KB (2,335 words) - 00:34, 21 December 2022
  • ...lk]]ed in the [[farmer's workshop]]. The frequency is the amount of [[time|ticks]] the creature needs to "recharge" (i.e. how much time needs to pass before Secretion occurs once every 40 [[time|ticks]] in [[fortress mode]], and every tick in [[adventurer mode]].
    102 KB (15,512 words) - 00:24, 25 January 2024
  • ...atures currently have this tag set to 20000 [[Time|ticks]], which, at 1200 ticks per day, means they all can be milked every 17 in-game days. Due to this ti
    7 KB (1,106 words) - 16:49, 31 March 2024
  • ...ire about every 250 ticks, with open and close signals offset by about 125 ticks, when built as shown. It's very effective at rapidly triggering any device
    19 KB (3,049 words) - 22:40, 8 April 2014
  • ...rate, is the measure of the amount of computational [[Time#Basic_mechanics|ticks]] the game calculates in one second. Each tick requires the calculation of Ticks are also known as game calculation '''steps''', but note these are not equi
    3 KB (485 words) - 01:39, 21 December 2022
  • A dwarf will go [[Insanity|insane]] after exactly 50000 ticks (which, at 1200 ticks per day, works out to 41.66 days, or almost a month and a half) waiting for
    51 KB (8,136 words) - 13:53, 17 April 2024
  • tbyd = ticks before you drown ...ple: a dwarf with an avarage score of endurance and toughness will have 77 ticks to get out of the water, or drown.
    7 KB (1,216 words) - 04:01, 20 December 2022

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