v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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- 20:09, 6 November 2007 diff hist +46 40d:Water wheel
- 14:58, 6 November 2007 diff hist +97 N User talk:Mizipzor New page: Hmm.. Using the preview button? What did I miss..? Please explain, and thanks for the heads up :)
- 14:56, 6 November 2007 diff hist +75 40d:Wall →Construction
- 12:30, 6 November 2007 diff hist +101 40d:Challenges
- 12:29, 6 November 2007 diff hist -2 40d:Challenges
- 12:28, 6 November 2007 diff hist +23 40d:Challenges
- 12:00, 6 November 2007 diff hist +7 40d:Starting builds →Challenge builds
- 12:00, 6 November 2007 diff hist +166 40d:Starting builds →Challenge builds
- 11:57, 6 November 2007 diff hist +3,766 N 40d:Challenges New page: There aren't any major game-controlled goals to achieve in Dwarf Fortress. If you need a more goal-oriented playstyle, then you have to set some goals for yourself. <br/> The following goa...
- 11:43, 6 November 2007 diff hist +5 40d:Dwarf fortress mode
- 11:43, 6 November 2007 diff hist +190 40d:Dwarf fortress mode
- 00:13, 6 November 2007 diff hist +232 N 40d:Quest New page: Quests in adventure mode can be obtained from leaders in settlements (mayors etc). Quests can be: *Killing a creature Rewards can be: * '''Needs editing''' = Finding a quest locatio...
- 00:10, 6 November 2007 diff hist +6 40d:Adventurer mode →Setting Out
- 00:08, 6 November 2007 diff hist +1,928 40d:Adventurer mode
- 23:32, 5 November 2007 diff hist +253 40d:Thought
- 23:29, 5 November 2007 diff hist +1,557 N 40d:Thought New page: Every dwarf have thoughts about recent events. Thoughts are generally happy or unhappy, and will affect the dwarves happiness. Happy dwarves will work and not cause problems, whilst un...
- 22:52, 5 November 2007 diff hist +20 40d:Forbidden
- 22:50, 5 November 2007 diff hist +26 40d:Forbidden
- 22:49, 5 November 2007 diff hist +24 40d:Forbidden
- 22:48, 5 November 2007 diff hist +239 N 40d:Forbidden New page: Items can be marked "Forbidden", and will not be touched by your dwarves. To make use of such items, you must reclaim them. Items are marked "Forbidden" when: *playing [[reclaim fortr...
- 22:41, 5 November 2007 diff hist -16 40d:Starting builds
- 22:08, 5 November 2007 diff hist -441 40d:Stone management
- 22:07, 5 November 2007 diff hist +8 40d:Stone management →Workshops
- 22:06, 5 November 2007 diff hist +1 40d:Stone management →Workshops
- 22:06, 5 November 2007 diff hist +182 40d:Stone management →Mason's Workshop
- 19:54, 5 November 2007 diff hist +61 40d:Frequently Asked Questions
- 19:32, 5 November 2007 diff hist +3,493 N 40d:Stone management New page: Stonestonestonestonestones.... '''Stones and ores come in abundance and overflow in your fortress. So how do you get rid of them?''' == Techniques == These techniques are developed by pl...
- 18:32, 5 November 2007 diff hist -41 40d:Legendary
- 00:21, 5 November 2007 diff hist +1 40d:Starting builds →Add your challenges!
- 23:49, 4 November 2007 diff hist +157 N Cave river New page: A cave river is a river found underground. It can be used as an unlimited source of water. They are obviously hard to find in this version of dwarf fortress.
- 23:46, 4 November 2007 diff hist +152 40d:Important advice
- 23:39, 4 November 2007 diff hist +263 40d:Known bugs and issues →Outpost liason
- 23:31, 4 November 2007 diff hist 0 40d:Tomb
- 23:31, 4 November 2007 diff hist +5 40d:Tomb
- 23:30, 4 November 2007 diff hist +383 N 40d:Tomb New page: Tombs can be designated from a coffin, and can then be assigned to specific dwarves. This is mostly if you want to ensure where each dwarf gets buried. If you do not designate tombs, dwarv...
- 23:24, 4 November 2007 diff hist +395 N Craftdwarf's workshop New page: Craftsworking falls under several different skills, including: *bone carving (?) *Stonecrafting *Woodcrafting (?) *(metalcrafting....?) Dwarves with these skills will do their work at...
- 23:20, 4 November 2007 diff hist +154 N 40d:Meat New page: Animals can be butchered for meat by a butcher. You will need a butchery for this. Meat can be cooked to be edible at a kitchen by a cook.
- 23:18, 4 November 2007 diff hist -7 40d:Children
- 23:17, 4 November 2007 diff hist +395 N 40d:Children New page: In fortress mode, dwarves will get married and have children. This doesn't happen too often though. Children will not work, but have been known to be able to enter a strange mood in th...
- 22:21, 4 November 2007 diff hist +856 N 40d:Military New page: == About drafting == You can draft any dwarves in your fortress by pressing 'v' -> 'p'. Then you press 'A' (note: 'A', not 'a') If you draft dwarves with good non-combat skills, it will g...
- 22:06, 4 November 2007 diff hist +1,268 N 40d:Adventurer mode New page: = What is adventure mode? = Basically, you pick a race, elf, dwarf or human, start out in either a town of your race or in a previous fortress you played on. You get quests, ve...
- 21:41, 4 November 2007 diff hist +60 40d:Legendary
- 21:39, 4 November 2007 diff hist +162 40d:Legendary artifact
- 21:35, 4 November 2007 diff hist +20 40d:Legendary
- 21:34, 4 November 2007 diff hist -11 40d:Legendary
- 21:33, 4 November 2007 diff hist +441 N 40d:Legendary New page: Any maxed out skill is called a "Legendary" skill. Dwarves with legendary skill(s) often have really nice toughness, agility and possibly other stats. (edit this please) In fortress mode,...
- 21:26, 4 November 2007 diff hist +765 40d:Starting builds
- 21:05, 4 November 2007 diff hist +5 40d:Iron man
- 21:04, 4 November 2007 diff hist 0 40d:Iron man
- 21:04, 4 November 2007 diff hist +165 N 40d:Iron man New page: **MINOR SPOILER HERE** The iron man is believed found dwelling on maps with chasms. When you kill an iron man, he leaves behind an artifact statue for your taking.