v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
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- 11:39, 1 April 2009 diff hist +353 40d Talk:Modding guide →Modded creatures not showing?: File tagging, debug procedures.
- 11:35, 1 April 2009 diff hist +511 40d Talk:Modding guide →Rock Crystals: Found product error, provided possible fix.
- 16:45, 30 March 2009 diff hist +71 40d:Entity token →Gameplay: [CREATURE:] - Multiple entries will be chosen from at random.
- 14:58, 30 March 2009 diff hist -35 m 40d:Creature token →T: [TRANCES] doesn't affect strange moods (anymore?).
- 14:56, 30 March 2009 diff hist -14 m 40d:Creature token →I: Fixed token links in ITEMCORPSE example.
- 08:30, 16 March 2009 diff hist +140 m 40d Talk:Dwarven atom smasher Notified of heavy changes to the article, mainly for posterity checking the talk page.
- 08:18, 16 March 2009 diff hist +1,496 40d:Dwarven atom smasher Heavy rewrite: described the more common design, gave the advantages of each, added a summary of principle to the intro paragraph, and copied details on immune creatures from Bridge.
- 07:29, 16 March 2009 diff hist +2 m 40d:Bridge →Drawbridges and retracting bridges: Spaced out an emdash.
- 13:34, 4 March 2009 diff hist +55 40d:Entity token →Behavior: WILL_ACCEPT_TRIBUTE: Related to "offer goods"?
- 08:00, 28 February 2009 diff hist +49 40d:Entity token →Flavor: Corrected PERMITTED_JOB based on empirical testing with 0.28.181.40d: also applies in play.