v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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- 20:04, 11 April 2010 diff hist -3 m v0.31:Trap design →Capture Hall: Added a couple links, removed some excess wordiness.
- 19:55, 11 April 2010 diff hist -417 v0.31:Trap design →Auto-Defense System: Grate Hall
- 19:53, 11 April 2010 diff hist 0 N File:Dfbridgehall.jpg current
- 19:32, 11 April 2010 diff hist +1,026 v0.31:Trap design Added an elaborate drowning trap, now going to update grate hall with suggested bridge model
- 19:30, 11 April 2010 diff hist +56 N File:Dfwatertower2.jpg Enemy squad smiting tower. (better orientation for page) current
- 19:25, 11 April 2010 diff hist +26 N File:Dfwatertower.jpg Enemy squad smiting tower. current
- 18:54, 11 April 2010 diff hist 0 m v0.31:Defense design Attempted to list a few general principles to a successful defense strategy
- 18:50, 11 April 2010 diff hist +2,145 v0.31:Defense design
- 18:37, 11 April 2010 diff hist +63 N File:Dwarf Fortress Crosshair Trapping.jpg Basic method of using walls to herd animals/invaders into traps current
- 22:57, 10 April 2010 diff hist 0 File:Dwarf Fortress Grate hall.jpg uploaded a new version of "File:Dwarf Fortress Grate hall.jpg": made depot more visible. current
- 22:33, 10 April 2010 diff hist +25 m v0.31:Trap design A large-scale trap system for use in fortress defense.
- 22:31, 10 April 2010 diff hist -20 v0.31:Trap design →Auto-Capture System: Grate Hall
- 22:26, 10 April 2010 diff hist +1,006 v0.31:Trap design
- 22:07, 10 April 2010 diff hist +33 N File:Dwarf Fortress Grate hall.jpg Basic blueprint for a grate hall.
- 19:36, 7 April 2010 diff hist +382 User talk:JohnnyMadhouse
- 19:24, 7 April 2010 diff hist +292 N User:JohnnyMadhouse Created page with '==Intent== I've been playing DF for a couple years now, and would love to help out with the wiki. I'm mostly interested in getting the creature pages up and running, though I un…'
- 19:19, 7 April 2010 diff hist +3 v0.31:Wolf Butchered fifty wolves with the same result in arena mode. Should other bits be added to the butchery template?
- 06:15, 4 April 2010 diff hist +35 v0.31:Known bugs and issues →Creature Data
- 19:28, 15 January 2010 diff hist +310 m 40d:Megabeast Added nnote about megabeast size increases leading to longer world gen
- 19:24, 15 January 2010 diff hist -3 m 40d:World token →Tokens: Testing shows that subregion max cannot be six digits long, so the actual upper value is PROBABLY 99,999. 60,000 is typically enough though, if you're looking for a patchwork world.
- 04:33, 9 January 2010 diff hist +286 40d Talk:Advanced world generation
- 04:28, 9 January 2010 diff hist +156 m 40d:World token →Tokens
- 04:23, 9 January 2010 diff hist +196 m 40d:Matgloss token →Stone-specific tokens
- 04:17, 9 January 2010 diff hist +335 40d:Cheating →Creature Token Modifications