v50 Steam/Premium information for editors
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- 16:14, 14 December 2010 diff hist +393 v0.31 Talk:Weapon →Ammunition for Ranged Weapons: See [Bolts].
- 15:34, 13 December 2010 diff hist +72 v0.31:Jail →Give them something to look at: Further stockpile details, removed dormitory note.
- 15:29, 13 December 2010 diff hist +623 v0.31 Talk:Jail →Booze/food stockpile: Use two-square stockpiles.
- 17:04, 8 December 2010 diff hist +440 v0.31:Water wheel →Perpetual motion: Added a key to the DWR.
- 16:33, 8 December 2010 diff hist +50 v0.31:Water wheel →Designs: That O is a MILLSTONE. Not a wall.
- 14:30, 3 December 2010 diff hist +939 v0.31 Talk:Embark I prefer Shield/Dodge over Armor.
- 05:14, 3 December 2010 diff hist +115 v0.31 Talk:Wood →Temperature: See Nether-cap.
- 03:17, 3 December 2010 diff hist +291 v0.31 Talk:Color →Annoying large CSS in COLOR tables: new section
- 02:19, 3 December 2010 diff hist +333 v0.31:Color →By Color: Fixed redlinks. Moved Ores to their own column. Added remaining metals. Other table cleanup.
- 13:41, 2 December 2010 diff hist +36 m v0.31:Reports Links to other topics.
- 13:29, 2 December 2010 diff hist +53 m v0.31:Reports AV template, quality template.
- 13:23, 2 December 2010 diff hist 0 m User:Xshredder01 x moved User:XShredder01 x to User:Xshredder01 x: Got the capitalization wrong. current
- 13:22, 2 December 2010 diff hist 0 m User:Xshredder01 x moved Ode to User:XShredder01 x: His own work, no in-game relevance.
- 13:20, 2 December 2010 diff hist +188 m v0.31 Talk:Currency Unsigned template, formatting. 'Cuz it annoys me.
- 13:17, 2 December 2010 diff hist +42 m v0.31:Reports Tile template, to colorize the letters.
- 13:14, 2 December 2010 diff hist +9 m v0.31:Combat drills Cleanup.
- 13:06, 2 December 2010 diff hist +34 m Template:RT Categorized template.
- 12:57, 2 December 2010 diff hist 0 m v0.31:Reports moved Reports to DF2010:Reports: Move to in-version location. Not relevant for 40d or 23a.
- 08:38, 30 November 2010 diff hist +15 m v0.31:Defense guide →Terrain: L-template.
- 08:29, 30 November 2010 diff hist +163 Nm User talk:77.91.200.27 Register, and the power of the minor edit shall be yours. current
- 08:26, 30 November 2010 diff hist +257 v0.31 Talk:Well →Mud Contaminant Rumors are FALSE: Look at the contents of the water.
- 05:56, 30 November 2010 diff hist +2,157 v0.31 Talk:Weapon Wikified comments, answered some unanswered questions.
- 05:22, 30 November 2010 diff hist +1,154 v0.31 Talk:Well →Mud Contaminant Rumors are FALSE: ... some brook tiles carry stagnant water!?
- 04:28, 30 November 2010 diff hist +42 m User:DeMatt →Uploaded Images: Added Brook Weirdness 2. current
- 04:28, 30 November 2010 diff hist +69 N File:Brook weirdness 2.PNG The surroundings. Does that murky pool to the south maybe affect it? current
- 04:25, 30 November 2010 diff hist +71 m User:DeMatt →Uploaded Images: Added brook weirdness.
- 04:24, 30 November 2010 diff hist +97 N File:Brook weirdness.PNG Standing on a brook with an adventurer, trying to get water... but should it be stagnant, or not? current
- 02:42, 30 November 2010 diff hist +323 v0.31 Talk:Well →Mud Contaminant Rumors are FALSE: Brooks ARE stagnant.
- 01:55, 30 November 2010 diff hist +1,119 v0.31 Talk:Well →Mud Contaminant Rumors are FALSE: Distinction between "water" contaminant and "tile" contaminant.
- 01:40, 30 November 2010 diff hist +152 v0.31 Talk:Well guide →Mud contaminant: Discuss over at DF2010_Talk:Well.
- 07:09, 28 November 2010 diff hist +24 v0.31:Boulder Fixed redlink.
- 07:07, 28 November 2010 diff hist +227 v0.31 Talk:Dog →Puppies to Dogs?: One year.
- 07:02, 28 November 2010 diff hist +317 v0.31 Talk:Flux →Just stones?: Just stones.
- 06:41, 28 November 2010 diff hist +159 v0.31:Danger room Sections. Added a bit about flooding danger rooms.
- 06:34, 28 November 2010 diff hist +95 v0.31 Talk:Danger room →Lever Triggering: It's inaccurate.
- 06:32, 28 November 2010 diff hist +410 v0.31 Talk:Smoothing →Using up stone?: Getting grabbed by some other worker?
- 05:38, 28 November 2010 diff hist -157 v0.31:Well guide Undo revision 132514 by 71.222.187.247 (Talk): "Mud" contaminant doesn't exist. Moving water ALWAYS creates mud on floors etc.
- 05:34, 28 November 2010 diff hist +576 v0.31 Talk:Well guide →Mud contaminant: Stagnant is from the GRIME contaminant.
- 08:54, 26 November 2010 diff hist +179 v0.31:Engraver Engravers engrave slabs.
- 08:16, 26 November 2010 diff hist -31 m v0.31 Talk:Glass →Glass spiked balls are too effective: MY signature, not someone else's.
- 06:42, 26 November 2010 diff hist -78 v0.31:Anvil Undo revision 132407 by 98.225.76.162 (Talk): It already says, in two different places, that anvils only need ONE bar of metal.
- 20:57, 20 November 2010 diff hist +493 User talk:Quietust →Barony?: Windmills.
- 20:46, 20 November 2010 diff hist +14 v0.31:Combat skill →Weapon skills: Made Marksdwarf more prominent.
- 20:45, 20 November 2010 diff hist +201 v0.31 Talk:Combat skill →Marksdwarf: Yes, it does.
- 20:42, 20 November 2010 diff hist +415 v0.31 Talk:Combat skill →Lasher: Humans might supply whips.
- 20:34, 20 November 2010 diff hist -70 v0.31:Windmill Build windmill first, and receiving device second.
- 20:30, 20 November 2010 diff hist +473 v0.31 Talk:Windmill Build windmill before whatever device it powers. current
- 20:10, 20 November 2010 diff hist +11 v0.31:Murky pool →Thawing and drowning: Adequate swimming lets them survive the stun.
- 19:36, 20 November 2010 diff hist +17 v0.31:Ice →Thawing and drowning: Adequate swimming lets them survive the stun.
- 05:05, 17 November 2010 diff hist +31 Template:Machine component Added "Machine components" category to template.