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  • ...les cannot be expanded once created; you must delete the pile and create a new one. ...as the crafter picks up the piece of material, the stockpile will issue a new task to fetch another piece of that material. Because that crafter is busy,
    22 KB (3,621 words) - 14:25, 24 June 2022
  • ...Still in alpha for this version of DF, if it doesn't recognize one of the new professions, check the file '''debug.txt''' in the directory you run forema DF Raw Editor is a brand new tool created to help edit the raw files.
    18 KB (3,033 words) - 01:10, 15 September 2021
  • ...I got my hands dirty, and started digging out some new rooms. There were 9 new immigrants in all, more than doubled my fortress. I was so rushed, I just l ...out of seeds. I checked my kitchen, I had it set to not cook any seeds or plants... so how did they all disappear? I hit up the wiki to check and see... Oh.
    13 KB (2,441 words) - 13:04, 23 April 2010
  • ...er by cutting all trees, smoothing all boulders, and perhaps gathering all plants. ..., either build a paved road on the bottom or smooth the surface to prevent plants and trees from growing.
    9 KB (1,473 words) - 04:14, 23 February 2024
  • {{new in v0.42}} *Cloth plants
    3 KB (393 words) - 03:47, 20 December 2022
  • ...od over and over again will make the dwarf tire of it, and they will crave new dining. Having a particularly limited dining selection will cause this thou ...resources ([[leather]], [[fat]], [[bones]]) and provides more variety than plants at a significantly easier rate.
    7 KB (1,185 words) - 20:38, 28 June 2014
  • ...be easily [[modding|modified]], allowing users to create (and distribute) new content. :* [[Biome token]]s define environments for creatures, plants and entities (entities being civilisations).
    3 KB (490 words) - 13:05, 4 January 2023
  • ...be easily [[modding|modified]], allowing users to create (and distribute) new content. :* [[Biome token]]s define environments for creatures, plants and entities (entities being civilisations).
    3 KB (504 words) - 13:54, 22 February 2024
  • ...d to be (and can't be) "planted" - even if a map is stripped of all trees, new saplings will regrow, randomly and in their own time. Sadly, the [[elf|elve *Good/evil plants/trees don't appear ([[feather tree]]s, glumprongs, [[sliver barb]]s, and [[
    11 KB (1,742 words) - 01:22, 20 October 2023
  • ...uarry bush will yield several leaves, and an equal amount of quarry bush ''plants'', which may be [[plant processing|processed]] into yet more leaves at a [[ ...to re-plant the crop; if you grind up your entire supplies, you can't grow new quarry bushes.
    4 KB (677 words) - 01:52, 28 April 2024
  • ...s the other tiers. The tiers are in descending order. So you should put a new adventure entity above the Dwarves. Not at the end of the file. | As EVIL creatures for all uses of plants.
    21 KB (3,286 words) - 13:57, 8 December 2021
  • ...d to be (and can't be) "planted" - even if a map is stripped of all trees, new saplings will regrow, randomly and in their own time. Sadly, the [[elf|elve ...m (depending on the local vegetation density ''and'' the quantity of other plants nearby); [[Tower-cap]]s work the same way, but they also benefit from muddy
    11 KB (1,842 words) - 01:22, 20 October 2023
  • ...uarry bush will yield several leaves, and an equal amount of quarry bush ''plants'', which may be [[plant processing|processed]] into yet more leaves at a [[ ...to re-plant the crop; if you grind up your entire supplies, you can't grow new quarry bushes.
    4 KB (667 words) - 05:25, 6 February 2024
  • ...od over and over again will make the dwarf tire of it, and they will crave new dining. Having a particularly limited dining selection will cause this thou ...resources ([[leather]], [[fat]], [[bones]]) and provides more variety than plants at a significantly easier rate. [[Vermin]] don't produce meat.
    7 KB (1,118 words) - 03:24, 20 December 2022
  • ...s the other tiers. The tiers are in descending order. So you should put a new adventure entity above the Dwarves. Not at the end of the file. | As EVIL creatures for all uses of plants.
    18 KB (2,785 words) - 20:58, 25 May 2024
  • ...be easily [[modding|modified]], allowing users to create (and distribute) new content. :* [[Biome token]]s define environments for creatures, plants and entities (entities being civilisations).
    2 KB (326 words) - 13:04, 4 January 2023
  • ...od over and over again will make the dwarf tire of it, and they will crave new dining. Having a particularly limited dining selection will cause this thou ...resources ([[leather]], [[fat]], [[bones]]) and provides more variety than plants at a significantly easier rate. [[Vermin]] don't produce meat.
    7 KB (1,108 words) - 23:16, 28 April 2024
  • ...d into alcoholic [[mead]], the only form of drink that is not derived from plants or fruit. {{new in v0.42}}
    14 KB (1,805 words) - 16:39, 31 March 2024
  • ...limate]]s, but are mostly common to very hot areas. Very few [[tree]]s and plants are able to grow in these barren lands. Camels are very common to this kind ...ky wastelands, areas of the map can be channeled out for grass growth. The new grass tiles will even allow tree growth with enough time. Deserts form in a
    3 KB (455 words) - 22:41, 8 April 2014
  • ...as the crafter picks up the piece of material, the stockpile will issue a new task to fetch another piece of that material. Because that crafter is busy, ...ns can be used to consolidate up to 3000 coins, which is equivalent to six new coins stacks.
    18 KB (2,989 words) - 14:21, 24 June 2022

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