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  • ...s the other tiers. The tiers are in descending order. So you should put a new adventure entity above the Dwarves. Not at the end of the file. | As EVIL creatures for all uses of plants.
    21 KB (3,286 words) - 13:57, 8 December 2021
  • ...d to be (and can't be) "planted" - even if a map is stripped of all trees, new saplings will regrow, randomly and in their own time. Sadly, the [[elf|elve ...m (depending on the local vegetation density ''and'' the quantity of other plants nearby); [[Tower-cap]]s work the same way, but they also benefit from muddy
    11 KB (1,842 words) - 01:22, 20 October 2023
  • ...uarry bush will yield several leaves, and an equal amount of quarry bush ''plants'', which may be [[plant processing|processed]] into yet more leaves at a [[ ...to re-plant the crop; if you grind up your entire supplies, you can't grow new quarry bushes.
    4 KB (667 words) - 05:25, 6 February 2024
  • ...od over and over again will make the dwarf tire of it, and they will crave new dining. Having a particularly limited dining selection will cause this thou ...resources ([[leather]], [[fat]], [[bones]]) and provides more variety than plants at a significantly easier rate. [[Vermin]] don't produce meat.
    7 KB (1,118 words) - 03:24, 20 December 2022
  • ...s the other tiers. The tiers are in descending order. So you should put a new adventure entity above the Dwarves. Not at the end of the file. | As EVIL creatures for all uses of plants.
    18 KB (2,785 words) - 20:58, 25 May 2024
  • ...be easily [[modding|modified]], allowing users to create (and distribute) new content. :* [[Biome token]]s define environments for creatures, plants and entities (entities being civilisations).
    2 KB (326 words) - 13:04, 4 January 2023
  • ...od over and over again will make the dwarf tire of it, and they will crave new dining. Having a particularly limited dining selection will cause this thou ...resources ([[leather]], [[fat]], [[bones]]) and provides more variety than plants at a significantly easier rate. [[Vermin]] don't produce meat.
    7 KB (1,108 words) - 23:16, 28 April 2024
  • ...d into alcoholic [[mead]], the only form of drink that is not derived from plants or fruit. {{new in v0.42}}
    14 KB (1,805 words) - 16:39, 31 March 2024
  • ...limate]]s, but are mostly common to very hot areas. Very few [[tree]]s and plants are able to grow in these barren lands. Camels are very common to this kind ...ky wastelands, areas of the map can be channeled out for grass growth. The new grass tiles will even allow tree growth with enough time. Deserts form in a
    3 KB (455 words) - 22:41, 8 April 2014
  • ...as the crafter picks up the piece of material, the stockpile will issue a new task to fetch another piece of that material. Because that crafter is busy, ...ns can be used to consolidate up to 3000 coins, which is equivalent to six new coins stacks.
    18 KB (2,989 words) - 14:21, 24 June 2022
  • ...ains at an appropriate location (much like [[herbalist]]s do with gathered plants), resulting in it being given a "Store Item in Stockpile" job targeted at o ...are explained below). You don't even have to [[World generation|generate a new world]].
    4 KB (592 words) - 19:26, 1 January 2019
  • ...s will be associated with it, and then click done. You can then rename the new work detail. ...]stuffs gained from trading, first [[Crop|crops]] from [[Seed|seeds]], and plants [[Plant gathering|gathered]] from the wild. Item types for which all items
    22 KB (3,320 words) - 22:19, 11 June 2024
  • ...ew Year's Day and the first day of Spring both fall on the 1st of Granite. New Year's Eve and the last day of Winter both fall on the 28th of Obsidian. Th ...rbitrary year, by editing the advanced option ''End Year'' in the ''Design New World with Advanced Parameters/Detailed Mode'' screen, or by interrupting w
    15 KB (2,244 words) - 19:58, 11 October 2023
  • ...ent made from [[sweet pod]]s at a [[farmer's workshop]] using the "process plants (barrel)" order and the [[plant processing]] labor. Five units of dwarven ...hauler isn't bringing new solid items fast enough or the cook grabbed the new one too fast, so queue up many lavish meal jobs on repeat and occasionally
    2 KB (295 words) - 03:20, 20 December 2022
  • ...pools of water. Further, if the pool abuts the edge of your embark area, new water will fill in from the edge, giving you an infinite source of water. ...e an area as a pool, tell dwarves to fill it, then smooth and engrave your new ice fort.
    15 KB (2,558 words) - 18:54, 28 July 2021
  • ==New stuff== * fixed problem with good plants being disallowed in farmplots late in the season
    859 bytes (133 words) - 17:29, 12 March 2014
  • ...ustain a number of dwarves during a [[siege]] or the first few months of a new outpost. ...tinue to predict that the next major advance in flour technology will be a new, advanced foodstuff known as "bread" - some sort of solid beer - but they h
    2 KB (339 words) - 16:51, 8 December 2011
  • To change to a new color scheme, copy/paste a color list (or part of one or more) found below New and Improved! All colours have been altered slightly but most notably the b
    25 KB (3,786 words) - 14:14, 2 May 2024
  • ...pools of water. Further, if the pool abuts the edge of your embark area, new water will fill in from the edge, giving you an infinite source of water. ...area as a pool, tell the dwarves to fill it, then smooth and engrave your new ice fort.
    15 KB (2,627 words) - 06:44, 14 February 2024
  • ...this is to remove the quantum stockpile {{K|p}} - {{K|x}} and designate a new one. ...n a vehicle (told you that you'd need one), then press {{K|s}} to define a new route stop on top of your track stop. Press {{K|Enter}} to define the stop.
    9 KB (1,597 words) - 03:51, 20 December 2022

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