v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search
  • ...ers and castles, [[stone]] or metals like [[copper]]), and usually include several houses and [[shop]]s, and a [[tavern]]. Their metal-working technology spec ...me, humans have a system of [[ethic]]s similar to real-life humans of past times. Through world generation, humans will almost always become friendly with d
    6 KB (1,033 words) - 07:41, 25 March 2024
  • '''Sasquatches''' are medium to large animals, weighing 7.5 times as much as the average adult dwarf upon maturity. They are also able to equ ...ht by fervent Cryptozoologists, a job title the tall ones made up. Despite several generations of camping out in the wild and being exposed to the elements of
    1 KB (199 words) - 17:23, 8 December 2011
  • ...ngle bar of [[silver]], [[copper]], [[bronze]], [[iron]], or [[steel]] (or several [[adamantine]] wafers). (Short swords can also be made from obsidian, with *A [[miner]] carries a [[pick]] at all times. The drawback is that picks are mediocre weapons (see [[Weapon#Weapon_stati
    14 KB (1,953 words) - 18:03, 27 January 2014
  • ...you have mined) and thus one can not train an unlimited number of, if even several, dwarves that way. ...aking place in. The room can be recreated the same instance. Similarly, in times of high activity (e.g. mass dumping, trading; hauling) removing all rooms i
    11 KB (1,945 words) - 20:12, 19 October 2023
  • ...s with a fantastic amount of [[food]] and [[bone]]s which will likely last several months.
    4 KB (736 words) - 03:34, 20 December 2022
  • ...other folder so that you'll have several copies of your world at different times. Set AUTOSAVE_PAUSE to YES if you want the game to pause every time it aut
    13 KB (2,206 words) - 09:25, 2 October 2020
  • :''The term '''flow''' can be used to refer to several completely different things in Dwarf Fortress: things like [[miasma]] and [ ...{{Tile|~|1:0:1}} tiles with a numerical representation of the depth at all times. Turning on SHOW_FLOW_AMOUNTS does come with the drawback that you will no
    13 KB (1,500 words) - 06:05, 27 January 2014
  • ...d]] (Or in the case of towers and castles, [[stone]]), and usually include several houses and [[shop]]s, and a tavern. Their metal-working technology speciali ...me, humans have a system of [[ethics]] similar to real life humans of past times. Through world generation, humans will almost always become friendly with [
    3 KB (428 words) - 13:03, 5 November 2020
  • ...You can always make more farms later if you run low on plants, and having several small farms lets you diversify your crops. (Each farm plot can only grow o ...each type of crop and [[forbid]] them, as a seed bank in case of [[fun|fun times]].
    29 KB (4,659 words) - 02:40, 29 April 2024
  • If a fortress is abandoned during [[unhappy]], [[insanity|stark raving mad]] times, the citizens can migrate to your new fortress ''still'' stark raving mad ( Several immigration messages are possible:
    25 KB (4,133 words) - 04:19, 30 April 2023
  • ...er frequently becomes a random hazard, as dwarves can be quite careless at times. If you do have open water set up somewhere, make sure your dwarves have so There are several solutions to the flooding problem.
    24 KB (4,372 words) - 06:38, 23 January 2023
  • ...save for one randomly chosen metal which the werebeast will instead be 10 times weaker against. Unlike in the werewolf myth, this weakness isn't restricted There are several ways to attempt to infect your whole fort, some with higher success rates t
    45 KB (6,508 words) - 19:39, 12 May 2024
  • ...gnate a [[activity zone#Pit/Pond|pit/pond zone]] at the drop-off point, or several if you'd prefer speed over conservation of buckets. By default, these zones ...pumps. One is to leave plenty of room. If the area to be irrigated is 5-6 times the size of the pool, the water inside will evaporate on its own, even in [
    11 KB (1,554 words) - 15:33, 12 January 2024
  • ...an be very formidable in combat, especially since most of them are several times larger than your average dwarf. They have the ability to cave skulls or bru
    880 bytes (134 words) - 22:50, 8 April 2014
  • ...f output. However, the number of bars produced from smelting ores is four times greater (X ores in = 4X bars out). ...nly available as [[artifact]] weapons) has twice the density of silver and several other improved properties, making it the best metal for impact weapons, tho
    24 KB (3,054 words) - 22:11, 22 December 2022
  • ...to encrust goods. The value of such crafts can easily reach hundreds, even several thousand in the case of valuable gems and good craftsdwarfship. A dwarf in ...corated (encrusted) with cut gems; all such decorations have a value of 20 times the gem type's value multiplier - see [[gem cutting]] and [[gem setting]].
    49 KB (6,862 words) - 13:21, 8 June 2024
  • [[File:clothing_preview.jpg|thumb|300px|right|Clothing from the olden times.]]'''Clothes''' are items made out of [[cloth]] or [[leather]], and worn an ...ut will not automatically make any if none is available. Dwarves may incur several different clothing-related bad thoughts from:
    10 KB (1,716 words) - 03:15, 20 December 2022
  • These packages include the game as well as several utilities, graphics sets, and bugfixes (through [[Utility:DFHack|DFHack]]), ...ommands. If you do press a key though, you can press the ''ESC key'' a few times to cancel the command.
    17 KB (2,854 words) - 00:50, 21 January 2017
  • Step three: Designate a pit/pond area at the drop-off point, or several if you'd prefer speed over conservation of buckets. By default, these zones ...pumps. One is to leave plenty of room. If the area to be irrigated is 5-6 times the size of the pool, the water inside will evaporate on its own, even in [
    10 KB (1,333 words) - 23:39, 27 April 2013
  • ...oods (up to 1 per artifact successfully produced). The dwarf may well need several items of one material! If the moody dwarf remains idle, then the necessary ...ress is started, an internal counter is set to 1000. Every 100 frames (12 times per day), this counter is decremented by 1, running down to zero in about 3
    27 KB (4,330 words) - 18:12, 21 February 2014

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)