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  • ...ew Year's Day and the first day of Spring both fall on the 1st of Granite. New Year's Eve and the last day of Winter both fall on the 28th of Obsidian. Th ...arbitrary year by editing the advanced option ''End Year'' in the ''Design New World with Advanced Parameters'' screen, or by interrupting world generatio
    15 KB (2,224 words) - 03:12, 20 December 2022
  • ...o prevent water from freezing above ground. (There is a way, but if you're new, you may not enjoy [[#Fighting the Ice|the prospects of actually constructi So you're really new, you've read the well page, and you're still a little lost? Well, not to wo
    29 KB (5,253 words) - 21:22, 6 February 2014
  • ...n a vehicle (told you that you'd need one), then press {{K|s}} to define a new route stop on top of your track stop. Press {{K|Enter}} to define the stop. ...er receiving plant stockpile may be needed to get harvests done before the plants wither away.
    9 KB (1,523 words) - 17:47, 30 January 2024
  • If you are relatively new to the game, you will probably want to avoid [[Haunted]], [[Sinister]], and ...of your location selection screen. [[Treeless]] maps should be avoided by new players.
    11 KB (1,876 words) - 21:35, 14 December 2011
  • ...ten relevant jobs: either making [[soap]] or [[extract]]ing essences from plants, vermin, or fish. He had light [[furniture]] requirements, could issue [[de ...esearched [[smelting]] techniques, experimented with [[extracts]], created new [[Healthcare|medicines]], and identified or discovered a wide assortment of
    3 KB (411 words) - 21:58, 11 June 2024
  • ...pools of water. Further, if the pool abuts the edge of your embark area, new water will fill in from the edge, giving you an infinite source of water. ...e an area as a pool, tell dwarves to fill it, then smooth and engrave your new ice fort.
    9 KB (1,602 words) - 18:55, 28 July 2021
  • ...r out the difficulty of accommodating them and to accustom yourself to the new options that open up with their cooperation. ...haining animals, carrying goods to the trade depot. They will also harvest plants if the option "all dwarves harvest" is set in the standing orders.
    19 KB (2,504 words) - 17:54, 20 April 2020
  • |Gain a rank in any Skill, learn a new subject from written content. |Complete a Fish, Return kill (hunt) or Gather plants job; complete a [[mission]]
    14 KB (2,076 words) - 03:55, 8 June 2024
  • ...op job needs raw materials. Is your [[still]] near some empty barrels and plants? Does your mason have easy access to stone? A smelter must have quick acc ...ms, it can be a lot more efficient to dig down one level than to place the new rooms 20 tiles farther from the center of your fortress.
    8 KB (1,319 words) - 22:02, 31 October 2012
  • ...ten relevant jobs: either making [[soap]] or [[extract]]ing essences from plants, vermin, or fish. He had light [[furniture]] requirements, could issue [[de ...esearched [[smelting]] techniques, experimented with [[extracts]], created new [[Healthcare|medicines]], and identified or discovered a wide assortment of
    3 KB (369 words) - 03:57, 12 March 2015
  • ...ew [[food]]stuffs gained from trading, first [[crop]]s from [[seed]]s, and plants [[Plant gathering|gathered]] from the wild.
    10 KB (1,563 words) - 15:24, 26 April 2024
  • ...opping down a forest may create a clearing, but within a couple of years a new forest will have grown. Saplings can be killed by heavy [[traffic|foot traf ...annot'' be specifically "planted"; even if a map is stripped of all trees, new saplings will regrow, randomly and in their own time. Sadly, the [[elf|elve
    14 KB (2,163 words) - 01:23, 20 October 2023
  • *Gather Plants ({{Menu icon|g}}) - Mark [[shrub]]s to be gathered. (req. [[Plant gathering ...s soon as the game is unpaused—or in marker mode. Switch the mode of new designations with {{K|M}}. Marker mode designations appear cyan instead of
    7 KB (1,239 words) - 18:58, 26 March 2024
  • ...nteresting. Some players download game [[List of mods|mods]] to introduce new variety or to make the game more challenging. Other players play the game #* The use of most game mods requires generating a new world. Trying to apply these mods to an existing game (like the one used f
    7 KB (1,082 words) - 02:25, 7 May 2012
  • ...te the (non-existent) economy by hiring local. Forgotten beast, you're the new (ruined) warehouse administrator, congratulations! — [[Toady One]] ...s are round and close-set. Beware its fire! Gelu is associated with water, plants, nature, muck and animals.
    61 KB (10,115 words) - 14:41, 5 July 2024
  • ...focus on modular and compact designs as they're the most easily adapted to new situations. ...op job needs raw materials. Is your [[still]] near some empty barrels and plants? Does your mason have easy access to stone? A smelter must have quick acc
    21 KB (3,516 words) - 02:21, 13 January 2023
  • ...e tutorial's explanation. If one particular thing bugs you, try starting a new fort and skipping it, then seeing what goes wrong! Especially in the curren ...oximately what sequence of actions players usually take when starting up a new fort.]]
    6 KB (982 words) - 08:51, 12 January 2023
  • Lemis the Leopard of Roots, deity: animals, plants ...ruler (<code> *** Original Line,</code>), starting a new line (<code> *** New Line,</code>), or by inheriting the position (<code> Inherited from </code>
    6 KB (894 words) - 15:24, 8 December 2011
  • ...t originally on a stockpile and a new spot has just opened up) and storing plants after [[herbalist|gathering]] or [[grower|harvesting]] them.
    686 bytes (94 words) - 15:43, 8 December 2011
  • If the guild representative dies, you will ''never'' get a new one in order to establish further trade agreements; however, the upgraded v * Plants (only edible ones)
    4 KB (622 words) - 05:01, 9 April 2014

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