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  • *All new male non-noble dwarves must be conscripted into the military for a period of no less ** bonus - all non-good
    63 KB (10,491 words) - 16:07, 26 July 2021
  • ...[[DF2014:Dragonfire]], migrated citations can become confused, pointing to non-existent pages. I'm not sure how to fix it, but in general citations should ...eirder it got. The bug is that when you are not logged in, and you visit a non-DF2014 page with an av template, the latest version shows as v0.40.16 inste
    106 KB (16,866 words) - 21:23, 6 May 2024
  • * A gear may be designated as undriven, non-toggled, or pre-toggled. ** Non-toggled gears are linked to by a lever or pressure plate, and left alone.
    7 KB (1,276 words) - 07:56, 6 January 2011
  • ...DT window. For example, a "military only" filter script would hide all the non-military dwarves. It is like a "search" for your dwarves. ...DT window. For example, a "military only" filter script would hide all the non-military dwarves. It is like a "search" for your dwarves.
    26 KB (3,547 words) - 17:44, 26 July 2021
  • ...are significantly more useful as stock for a [[meat industry]] than their non-breeding counterparts. ...l capable of breeding, assuming the female can approach the cage. Pregnant non-egglaying females can give birth in cages, but not get pregnant again
    3 KB (498 words) - 00:21, 21 December 2022
  • |demo=[[Image:Screenshot_41ea57.png|thumb|right|Savok's tiny, non-updated tileset.]] ...to its readability at a low resolutions, and soon I'll convert some of the non-letter characters into actually objects like beds and dwarves, so keep a lo
    92 KB (13,986 words) - 00:21, 25 November 2023
  • ...ess could have produced, and may be stolen or pillaged just like any other non-player artifact. ...le'' skill is one of those you want. Have all your peasants, [[farmer]]s, non-professional military and other dwarves without any moodable skills do one
    51 KB (8,136 words) - 13:53, 17 April 2024
  • === Non-visual identification === ...ities seems to be a clear sign that the suspect is ''not'' a vampire. This non-bugged way of checking a vampire is linked to the "cheap" bugged way of che
    37 KB (6,160 words) - 16:51, 20 April 2024
  • ...and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. ...your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.
    13 KB (1,918 words) - 14:48, 8 October 2021
  • ...egardless of the target you've given them, as they will attack the nearest non-friendly creature in sight when told to move somewhere or kill a target. ...eeding pairs. Remember that you only ever need one breeding male: the only non-butchering product male animals produce, besides reproduction, is [[wool]],
    37 KB (6,210 words) - 03:41, 20 December 2022
  • Normal (non-evil) weather can be disabled by changing [WEATHER:YES] to [WEATHER:NO] in ...They can phase through non-evil biomes, and will move invisibly across the non-evil biome(s) at the same rate that they would across evil biomes.
    23 KB (3,575 words) - 00:17, 16 May 2024
  • |demo=[[Image:Screenshot_41ea57.png|thumb|right|Savok's tiny, non-updated tileset.]] ...to its readability at a low resolutions, and soon I'll convert some of the non-letter characters into actually objects like beds and dwarves, so keep a lo
    91 KB (13,800 words) - 19:13, 20 December 2022
  • :::::::::The "s" link logs me in just fine and the non-s one logs me out. The site seems to be fine with the "s" link. I know you ...ey come up as "👍 Uploaded with permission from the creator to use only for non-commercial and/or educational purposes."... I don't know how to edit that,
    46 KB (7,688 words) - 06:38, 23 January 2023
  • == Non-citizen moods == I just had a non-citizen permanent resident dwarf, a Bard who had signed on as an entertaine
    10 KB (1,564 words) - 16:58, 11 October 2022
  • ...ough dwarves. Once dwarves hit Unbelievably Tough, they can operate pumps non-stop.<br> ...ted your time. This includes [[coke]] or [[charcoal]] used in the normal (non-magma) [[glass furnace]].''<br>
    30 KB (5,046 words) - 20:09, 23 June 2017
  • | Make non-player dwarf fortresses look more like player made fortresses and act like ...hey are together. Could give your group a name, like the dwarf squads, and non-players could be admitted, as in the standard adventure mode 'join' option.
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ...ome can be processed into other food-stuffs), plus Quarry Bushes, plus the non-edible Dimple Cups.)'' ...me combination of UG & AG plots that equal around 25-30 tiles (don't count non-food plants) is adequate unless they're going to be trade exports (or you l
    27 KB (4,471 words) - 04:28, 27 June 2020
  • ...license selector|The copyright holder only allows this work to be used for non-commercial and/or educational purposes ** Allow non-commercial use, commercial use, and modifications as long as others credit
    3 KB (326 words) - 15:54, 25 January 2023
  • Non-dwarven civilizations can be played in fortress mode if you modify the raws ...to the surface, so it will change if you move the map around a map with a non-flat surface, even if you don't press {{K|<}} or {{K|>}}.
    64 KB (10,735 words) - 21:26, 12 August 2014
  • ...egardless of the target you've given them, as they will attack the nearest non-friendly creature in sight when told to move somewhere or kill a target. ...eeding pairs. Remember that you only ever need one breeding male: the only non-butchering product male animals produce, besides reproduction, is [[wool]],
    37 KB (6,224 words) - 07:11, 21 August 2023

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