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  • ...than the aquifer is flooding it. While a dwarf operates the pump, another dwarf can access the source slit via the ramp and seal off the surrounding walls ...or via stairs. Only now when you have built the ramp which will serve your dwarf for accessing the slit, you can prepare the next tile of the slit like this
    17 KB (2,870 words) - 02:04, 5 September 2016
  • ...than the aquifer is flooding it. While a dwarf operates the pump, another dwarf can access the source slit via the ramp and seal off the surrounding walls 2. Make sure you have at least one dwarf with the [[DF2012:Pump_operator|pump operating]] labor enabled. Start pumpi
    8 KB (1,313 words) - 19:07, 24 July 2014
  • ...stone to stockpiles and/or workshops. (Refuse hauling, if using [[exploit|quantum stockpiles]].) ..., high value stone (obsidian - 3), and [[magma safe]] stone. See [[The Non-Dwarf's Guide to Rock]] for further details. Note that this method is not useful
    13 KB (2,087 words) - 02:06, 22 August 2023
  • ...mostly interested in it for cooking, so it doesn't really have to match a dwarf's favorite beer or anything. [[User:KiTA|KiTA]] 03:31, 28 December 2007 (E ...g all goes bad? Or will I end up with the still being another version of a quantum stockpile, which has the side benefit of being an extremely low yield still
    7 KB (1,183 words) - 07:24, 29 April 2010
  • ...are useful for many things beyond [[garbage disposal]]; they can create [[quantum stockpile]]s, transport materials to a job site, send items to the [[trade ...f a garbage zone is designated beside a [[cliff]] or hole (both natural or dwarf made) garbage will be thrown off/in the z-space. Each ground tile within th
    7 KB (1,233 words) - 03:25, 20 December 2022
  • ...stone to stockpiles and/or workshops. (Refuse hauling if using [[exploit|quantum stockpiles]].) ..., high value stone (obsidian - 3), and [[magma safe]] stone. See [[The Non-Dwarf's Guide to Rock]] for further details. Note that this method is not useful
    13 KB (2,102 words) - 04:00, 20 December 2022
  • '''Fortress mode''' is the most popular mode of gameplay in Dwarf Fortress and what most people are thinking of when they talk about the game Of course, every dwarf loves precious [[metal]]s, but the only way to find them is [[dig]] down, d
    64 KB (10,735 words) - 21:26, 12 August 2014
  • '''Fortress mode''' is the most popular mode of gameplay in Dwarf Fortress and what most people are thinking of when they talk about the game Of course, every dwarf loves precious [[metal]]s, but the only way to find them is [[dig]] down, d
    63 KB (10,691 words) - 18:12, 8 December 2011
  • ...of idlers. It makes idle dwarves a little less idle. Because almost every dwarf visits a meeting area at least occasionally, it's an ideal place to site va ...o update the [[stock]]records and increase the precision of the records. A dwarf with an office assigned will sometimes [[eat]] in their own office if there
    29 KB (4,895 words) - 21:50, 14 March 2024
  • ...masonry (if you're building with stone), so having both skills in the same dwarf can save a lot of walking time. ...running smoothly. Having the strong Negotiator skill hopefully makes this dwarf effective at trading, and having a head-start in social skills will hopeful
    24 KB (3,917 words) - 02:24, 20 December 2009
  • '''Activity zones''' are areas to which [[dwarf|dwarves]] are constrained when performing specific tasks, such as [[fishing ...o draw water, to satisfy booze-less [[thirst]], to tend to another thirsty dwarf (with the Give Water job), or to fill a [[#Pit/Pond|Pond zone]]. Only tiles
    15 KB (2,617 words) - 02:51, 20 December 2022
  • [[Digging]] may be the most basic action in Dwarf Fortress. All you need is a dwarf with the [[mining]] [[labor]] activated, and access to a [[pick]]. ...s another designation, use {{k|d}} {{k|n}}, and mark the construction. Any dwarf will respond and (eventually) tear it down - which takes longer than it too
    8 KB (1,443 words) - 13:34, 16 June 2024
  • [[Digging]] may be the most basic action in Dwarf Fortress. All you need is a dwarf with the [[mining]] [[labor]] activated, and access to a [[pick]]. ...s another designation, use {{k|d}} {{k|n}}, and mark the construction. Any dwarf will respond and (eventually) tear it down - which takes longer than it too
    8 KB (1,405 words) - 23:01, 8 April 2014
  • ...require a dwarf with the [[architecture]] labor enabled, and then another dwarf with a labor appropriate for the material it's made from ([[masonry]] for s ===Getting a dwarf to the depot===
    22 KB (3,995 words) - 18:43, 8 December 2011
  • [[Digging]] may be the most basic action in Dwarf Fortress. All you need is a dwarf with the [[mining]] [[labor]] activated, and access to a [[pick]]. ...s another designation, use {{k|d}} {{k|n}}, and mark the construction. Any dwarf will respond and (eventually) tear it down - which takes longer than it too
    8 KB (1,404 words) - 17:21, 8 December 2011
  • ...ng]] may be the most basic action in ''Dwarf Fortress''. All you need is a dwarf with the [[mining]] [[labor]] activated, and access to a [[pick]]. ...s another designation, use {{k|d}} {{k|n}}, and mark the construction. Any dwarf will respond and (eventually) tear it down - which takes longer than it too
    8 KB (1,409 words) - 03:53, 20 December 2022
  • ...ng]] may be the most basic action in ''Dwarf Fortress''. All you need is a dwarf with the [[mining]] [[labor]] activated, and access to a [[pick]]. ...(or {{k|m}} {{k|x}} in the Steam version), and mark the construction. Any dwarf will respond and (eventually) tear it down - which takes longer than it too
    8 KB (1,419 words) - 23:31, 2 January 2023
  • ...alcohol]] barrels will be empty, however, any [[prepared meal]]s are still dwarf-edible and will be scattered everywhere (and initially forbidden as above). *Item positions, assigned dwarf labors, and farm plot and stockpile settings are conserved
    13 KB (2,137 words) - 15:39, 3 June 2024
  • ...alcohol]] barrels will be empty, however, any [[prepared meal]]s are still dwarf-edible and will be scattered everywhere (and initially forbidden as above) *Item positions, assigned dwarf labors, and farm plot and stockpile settings are conserved
    12 KB (1,982 words) - 00:27, 21 December 2022
  • ...#0FF|#000}} is a door, typically locked and closed tightly, just in case a dwarf makes it to the lure tile. They will, every once in a while-- I would esti ...stant stockpile square, and drop their goods. This creates a customizable quantum stockpile that preserves existing dump functionality.
    7 KB (1,133 words) - 21:18, 9 March 2012

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