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- ...though, due to the seemingly low priority of "Give Food" and "Give Water" jobs.991 bytes (149 words) - 15:34, 23 April 2014
- ...millable plants and your cook can empty out bags quick enough, the milling jobs will continue.<br>23 KB (3,833 words) - 23:02, 9 January 2024
- * Complete 30 taming jobs ''OR''597 bytes (80 words) - 18:33, 28 February 2014
- *Dwarves will start hunting for vermin instead of doing important jobs7 KB (1,163 words) - 17:40, 5 November 2012
- '''Gather plants''' is a [[designation]] that sets up jobs to harvest wild [[plant]]s, also known as [[shrub]]s. You assign [[dwarves]766 bytes (109 words) - 10:27, 11 May 2018
- ...n a quick skill to get them to Legendary status, then switch them to other jobs.5 KB (857 words) - 15:47, 8 December 2011
- *Like a siege, your normal dwarves will still attempt to do their jobs during an ambush. Even worse is the fact that ambushes are all too often de9 KB (1,530 words) - 17:13, 17 September 2021
- ...at your fortress and is still getting used to the place. They won't do any jobs while in this state, which doesn't last long.7 KB (1,171 words) - 02:54, 13 October 2021
- {{Category|Jobs}}864 bytes (148 words) - 21:36, 28 September 2021
- * added a notification for food jobs on top left and destroyed the offending item1 KB (210 words) - 17:27, 12 March 2014
- * changed hauling job allocation so that there can be as many haul jobs for each haul type as there are haulers of that type859 bytes (133 words) - 17:29, 12 March 2014
- * fixed the issue with bone jobs not producing output976 bytes (146 words) - 17:33, 12 March 2014
- ...and the same occurs with raw glass (but with different ratios - 33% of all jobs, producing 25 crafts for every 2 large gems). These will ''replace'' a cut5 KB (750 words) - 21:20, 13 March 2014
- * fixed problem with artifact creators having trouble with certain jobs3 KB (455 words) - 18:21, 12 March 2014
- ...also designate a number of reserved bins and barrels that will be used by jobs such as distillation before any stockpile gets to claim them.</blockquote>2 KB (309 words) - 14:26, 13 March 2014
- * fixed a problem where many jobs requiring at least two components would skip all but the first2 KB (273 words) - 14:30, 13 March 2014
- ...stockpile - have ample dwarves (mostly) dedicated to food hauling for the jobs you produce, or your freshly butchered meat may go to waste.5 KB (786 words) - 20:26, 12 August 2022
- * fixed problem making certain dyes invisible to jobs472 bytes (71 words) - 14:35, 13 March 2014
- ...[[siege]], as dwarves that are not locked away and do not have [[hauling]] jobs turned off will walk into the middle of a battlefield to retrieve them, so3 KB (443 words) - 13:44, 2 July 2012
- * made manager to place totem jobs correctly1 KB (196 words) - 14:49, 13 March 2014