v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search
  • ...are significantly more useful as stock for a [[meat industry]] than their non-breeding counterparts. ...l capable of breeding, assuming the female can approach the cage. Pregnant non-egglaying females can give birth in cages, but not get pregnant again
    3 KB (496 words) - 03:11, 20 December 2022
  • Normal (non-evil) weather can be disabled by changing [WEATHER:YES] to [WEATHER:NO] in ...They can phase through non-evil biomes, and will move invisibly across the non-evil biome(s) at the same rate that they would across evil biomes.
    22 KB (3,360 words) - 08:00, 21 January 2023
  • | Defines a new name for a creature in baby state at the caste level. For non-caste-specific baby names, see GENERAL_BABY_NAME. | The creature is non-aggressive by default, but may lash out if agitated or disturbed.
    67 KB (10,038 words) - 19:22, 25 September 2024
  • ...ess could have produced, and may be stolen or pillaged just like any other non-player artifact. ...le'' skill is one of those you want. Have all your peasants, [[farmer]]s, non-professional military and other dwarves without any moodable skills do one
    49 KB (7,889 words) - 17:24, 1 September 2024
  • You can draft any non-[[noble]] [[dwarf]] in your fortress one of two ways: either 1) through the ...ber of a '''squad''' will activate all members in that squad, and adding a non-Active member will automatically Activate them. Likewise de-Activating one
    15 KB (2,557 words) - 03:20, 21 November 2021
  • ...For that, as well as a general introduction to the new player, see [[The Non-Dwarf's Guide to Rock]]'' ...hops"''. It's usually obvious from the context, but either 1) the non-ore/non-gem stuff in general, or 2) a single unit of stone/ore/gem that can be carr
    27 KB (3,691 words) - 04:04, 17 August 2024
  • You can draft any non-[[noble]] [[dwarf]] in your fortress one of two ways: either 1) through the ...ber of a '''squad''' will activate all members in that squad, and adding a non-Active member will automatically Activate them. Likewise de-Activating one
    13 KB (2,207 words) - 03:21, 21 November 2021
  • == Seeds can not be grown on non-soil, non-subterranean tiles == If you don't mind non-rectangular farms, then choose the maximum reasonable size and choose the l
    18 KB (3,012 words) - 16:16, 17 February 2012
  • ...ivilizations will create fortresses in mountainous regions and hillocks in non-mountainous regions. [DEFAULT_SITE_TYPE:CAVE_DETAILED] ...n that entity's artwork, such as engravings and on artifacts, for default (non-historical) artwork.
    44 KB (6,874 words) - 20:24, 28 September 2024
  • ...ntly smaller than themselves. In most other cases, wildlife will flee from non-[BENIGN] wildlife. Two [BENIGN] wild animals will ignore each other.</small ...s and raised by them will be loyal to their goblin civ and hostile against non-goblin civs, including your fort. This also includes their descendants, whi
    26 KB (3,847 words) - 17:26, 20 September 2024
  • You may also acquire non-dwarven citizens in some special cases, [[DF2014:Citizenship#Risks_and_bene === Risks and benefits of non-dwarven citizens ===
    7 KB (1,099 words) - 03:14, 20 December 2022
  • ...ivilizations will create fortresses in mountainous regions and hillocks in non-mountainous regions. ...n that entity's artwork, such as engravings and on artifacts, for default (non-historical) artwork.
    38 KB (5,817 words) - 20:24, 28 September 2024
  • ...ntly smaller than themselves. In most other cases, wildlife will flee from non-[BENIGN] wildlife. Two [BENIGN] wild animals will ignore each other.</small ...s and raised by them will be loyal to their goblin civ and hostile against non-goblin civs, including your fort. This also includes their descendants, whi
    26 KB (3,833 words) - 02:02, 10 August 2024
  • You may also acquire non-dwarven citizens in some special cases, [[DF2014:Citizenship#Risks_and_bene === Risks and benefits of non-dwarven citizens ===
    7 KB (1,096 words) - 00:23, 21 December 2022
  • ...cannibal adventurers, intelligent semi-megabeasts/megabeasts are currently non-sentient. To make up for this, they gain natural skills. Megabeasts additio ...slightly to make them a bit more likely to be successfully butchered, and non-giant birds properly yield feathers that can be used for crafts or decorati
    51 KB (8,240 words) - 17:26, 27 November 2022
  • ...license selector|The copyright holder only allows this work to be used for non-commercial and/or educational purposes ** Allow non-commercial use, commercial use, and modifications as long as others credit
    2 KB (251 words) - 22:13, 24 July 2022
  • ...warf Fortress]] still function normally (as a redirect to a 23a page and a non-redirect, respectively). &mdash;[[User:Lethosor|<span style="color:#074">Le ...ly that there wouldn't be an easy way to distinguish between versioned and non-versioned mainspace pages. There are ways to resolve Google search priority
    127 KB (20,227 words) - 21:06, 24 April 2024
  • ...orkshops have been created (including fully powered magma forges/glass and non-magma equivalents) and every possible workshop is open and fully accessible ...sion. I would like to know if the moody dwarves suffer the same effects of non moody dwarves with injuries while trying to find workshops (fainting, vomit
    64 KB (10,451 words) - 01:24, 1 July 2012
  • :Non pet-passable door + death room might work. (A drawbridge would probably wo 2) if anyone else has some insight on how the non-lethal method can/should be pulled off.
    11 KB (1,835 words) - 21:50, 8 March 2010
  • Non-dwarven civilizations can be played in fortress mode if you modify the raws The magma versions of furnaces are capable of exactly the same things as the non-magma versions except that you don't have to burn [[Fuel]] to use them. Ins
    63 KB (10,691 words) - 18:12, 8 December 2011

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)