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  • ...rate, is the measure of the amount of computational [[Time#Basic_mechanics|ticks]] the game calculates in one second. Each tick requires the calculation of Ticks are also known as game calculation '''steps''', but note these are not equi
    3 KB (467 words) - 03:24, 20 December 2022
  • ...eatures currently have this tag set to 20000 ticks, which, at roughly 1200 ticks per day, means they all can be milked every 17 game days. Due to this time-
    3 KB (518 words) - 13:17, 7 June 2014
  • ...RECOVER token. ATTACK_PREPARE_AND_RECOVER:3:3 means "3 ticks to prepare, 3 ticks to recover"; this is the usual, for most attacks. Some attacks, such as kic
    28 KB (4,740 words) - 05:27, 14 May 2024
  • ...m will be totally consumed after exactly 322560 game ticks (which, at 1200 ticks per day, takes 9 months and 16.8 days)).
    5 KB (783 words) - 02:20, 12 December 2023
  • '''Giant ticks''' are the non-vermin variety of [[tick]]s. They carry the MOUTH_SUCK_ATTA
    1 KB (170 words) - 21:14, 29 June 2013
  • ...ower''' than "smaller" speeds. Currently, the maximum allowed speed is 100 ticks/100 tiles, or 1 tick per tile.
    8 KB (1,148 words) - 03:25, 20 December 2022
  • ...ish. Remember when designing this trap that bridges do not open until 100 ticks after they've been triggered. ...lead to serious damage to your own fort), to death by bleeding within 600 ticks (a half day). Given the proper extract, you could even create a beneficial
    44 KB (6,755 words) - 15:29, 19 March 2024
  • ...ly, however items, creatures and buildings fall more slowly (over multiple ticks) ...while falling. Water falls at a semi-random rate, taking between 5 and 20 ticks to fall a single z-level.
    4 KB (630 words) - 03:31, 20 December 2022
  • A dwarf will go insane after exactly 50000 ticks (which, at 1200 ticks per day, works out to 41.66 days, or almost a month and a half) waiting for
    49 KB (7,895 words) - 04:00, 20 December 2022
  • ...ly, however items, creatures and buildings fall more slowly (over multiple ticks) ...while falling. Water falls at a semi-random rate, taking between 5 and 20 ticks to fall a single z-level.
    4 KB (628 words) - 08:04, 3 February 2023
  • ..., a screw pump supplied power for exactly 1 tick will actually pump for 50 ticks.
    23 KB (3,912 words) - 16:28, 2 October 2023
  • ...this case, it is a cow and the time period is 20000 ticks, at roughly 1200 ticks per day. All creatures currently have this tag set to 20000, so there is no
    3 KB (559 words) - 02:32, 2 July 2012
  • ...ce at exactly 4:00 PM on the 17th day of summer (specifically, 2000 season-ticks after the beginning of the season). If you don't have a this position-slot
    2 KB (298 words) - 23:27, 22 October 2023
  • 20 KB (3,327 words) - 05:23, 3 March 2024
  • *Grow time: 50000 Game Ticks (42 days)
    942 bytes (129 words) - 04:01, 20 December 2022
  • '''Usefulness:''' High. Instant response time (<50 ticks is possible) can make lever worries a thing of the past. The D.O.S.T.N.G.O
    100 KB (16,394 words) - 09:01, 21 May 2024
  • ...me I [gchristopher] built one, I timed the cart dispensing rate at 1 per 8 ticks. This is slow enough that carts can be brought to the surface using an impu
    25 KB (4,141 words) - 03:40, 20 December 2022
  • ...spiratory paralysis was likely to occur first. This process took about 950 ticks, or 19 in-game hours. They also [[No Stun|couldn't be stunned]] and [[No Pa
    3 KB (539 words) - 03:27, 20 December 2022
  • ...stantly, however items, creatures and buildings fall slowly (over multiple ticks)
    1 KB (259 words) - 16:56, 8 December 2011
  • ...tation increases by 1 every [[Time|tick]] to a maximum of 800,000 (403,200 ticks is one year, so the maximum is just short of 2 years).
    8 KB (1,239 words) - 03:13, 20 December 2022

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