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  • ...- or at least, most of them. The easiest way to do this is to assign every new [[migrant]] or recently grown up child to dedicated training [[squad]]s, an ...ue jobs which need to be repeated anyway, like "Prepare Raw Fish" or "Mill Plants", or jobs for which there is no workshop, like "Make Wooden Bow" or "Make S
    27 KB (4,342 words) - 03:17, 20 December 2022
  • ...any stockpiles that accept food in order to force seeds to be moved to the new seed stockpile. ...- You can also select Food, hit {{K|b}} for Block All, then move to Food->Plants and press {{K|p}} for Permit.
    4 KB (667 words) - 02:31, 6 August 2014
  • To use a seeded world, select ''Create a New World'' during the main menu, then hit {{key|s}} to specify a seed. Type i <blockquote>Pretty funny oddity while I was making new world map, there's two 'volcano mountains' next to each other And in the ti
    40 KB (6,722 words) - 22:41, 15 November 2022
  • ...any stockpiles that accept food in order to force seeds to be moved to the new seed stockpile. ...- You can also select Food, hit {{K|b}} for Block All, then move to Food->Plants and press {{K|p}} for Permit.
    4 KB (667 words) - 02:31, 6 August 2014
  • ...any stockpiles that accept food in order to force seeds to be moved to the new seed stockpile. ...- You can also select Food, hit {{K|b}} for Block All, then move to Food->Plants and press {{K|p}} for Permit.
    4 KB (677 words) - 03:51, 20 December 2022
  • ...any stockpiles that accept food in order to force seeds to be moved to the new seed stockpile. ...- You can also select Food, hit {{K|b}} for Block All, then move to Food->Plants and press {{K|p}} for Permit.
    4 KB (677 words) - 00:43, 21 December 2022
  • This is a guide to help new players get started on their first [[fortress]] and teach them the basics o ...ersion there are no world generation parameters, so just select <tt>Create New World</tt> and press Enter.
    41 KB (7,264 words) - 22:15, 28 July 2021
  • When changing the raw files, you may or may not need to create a new world in order for your changes to be reflected. ...e example. However, when adding or deleting entries, you need to create a new world for the changes to take place, and when deleting, it can and probably
    44 KB (6,064 words) - 03:14, 20 December 2022
  • When changing the raw files, you may or may not need to create a new world in order for your changes to be reflected. ...e example. However, when adding or deleting entries, you need to create a new world for the changes to take place, and when deleting, it can and probably
    44 KB (6,038 words) - 15:25, 24 May 2023
  • ...the rest of the plot will be planted with the newly designated crop. Some plants can only be planted during certain seasons. ...eaten both raw or cooked. Plump helmets are also one of the 2 fast growing plants ([[Pig tail]]s being the other but they can only be brewed, not eaten). [[Q
    14 KB (2,526 words) - 17:12, 13 December 2023
  • This is intended to be a guide to inform those new to DF modding on what elements of the game can be modified, and how. After ...f is fine - nothing that can be changed will affect the DF executable, and new additions can be easily removed.
    51 KB (8,103 words) - 09:54, 13 June 2016
  • ...[[plump helmet]]s grow faster than other crops, and as long as the mature plants are harvested promptly, it is not hard to grow two crops of either plant ea ...year. A properly-managed and fully-utilized 3x3 plot (9 tiles * average 5 plants harvested per season * 4 seasons * 5 brewing/milling multiplier = 900 units
    3 KB (475 words) - 19:47, 30 June 2015
  • ...ill be created but they will not be part of it. After clicking "accept", a new menu pane opens up with a list of pre-set stockpile rules, of which you mus ...ow those particular items. These items also mark the tile as "full", so no new items will be stored in that tile until all the original items in the tile
    34 KB (5,560 words) - 18:23, 16 March 2024
  • ...aved and the required changes are made, you are ready to play DF with your new tileset! |comments=So on suggestion I made the new version of Monoscii which has every tile be 1 pixel, the entire map nearly
    92 KB (13,986 words) - 00:21, 25 November 2023
  • ...aved and the required changes are made, you are ready to play DF with your new tileset! |comments=So on suggestion I made the new version of Monoscii which has every tile be 1 pixel, the entire map nearly
    91 KB (13,800 words) - 19:13, 20 December 2022
  • ...ow those particular items. These items also mark the tile as "full", so no new items will be stored in that tile until all the original items in the tile ...les cannot be expanded once created; you must delete the pile and create a new one. [[Utility:DFHack|DFHack]] provides a command to copy an existing stock
    30 KB (4,990 words) - 14:26, 24 June 2022
  • plants. It was the titan of the lake. The axolotls scattered in all new wings and launched into the night's sky. There wasn't much time
    118 KB (20,738 words) - 15:56, 13 December 2022
  • When changing the raw files, you may or may not need to create a new world in order for your changes to be reflected. ...king, ''modifications'' to an existing entry in a raw file don't require a new world. Altering existing reactions or creatures is an example of this.
    40 KB (5,447 words) - 22:14, 26 July 2021
  • When changing the raw files, you may or may not need to create a new world in order for your changes to be reflected. ...king, ''modifications'' to an existing entry in a raw file don't require a new world. Altering existing reactions or creatures is an example of this.
    39 KB (5,344 words) - 04:00, 26 September 2013
  • This is intended to be a guide to inform those new to DF modding on what elements of the game can be modified, and how. After ...f is fine - nothing that can be changed will affect the DF executable, and new additions can be easily removed.
    34 KB (5,491 words) - 22:52, 1 March 2016

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