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  • This is intended to be a guide to inform those new to DF modding on what elements of the game can be modified, and how. After ...f is fine - nothing that can be changed will affect the DF executable, and new additions can be easily removed.
    51 KB (8,103 words) - 09:54, 13 June 2016
  • ...[[plump helmet]]s grow faster than other crops, and as long as the mature plants are harvested promptly, it is not hard to grow two crops of either plant ea ...year. A properly-managed and fully-utilized 3x3 plot (9 tiles * average 5 plants harvested per season * 4 seasons * 5 brewing/milling multiplier = 900 units
    3 KB (475 words) - 19:47, 30 June 2015
  • ...ill be created but they will not be part of it. After clicking "accept", a new menu pane opens up with a list of pre-set stockpile rules, of which you mus ...ow those particular items. These items also mark the tile as "full", so no new items will be stored in that tile until all the original items in the tile
    34 KB (5,560 words) - 18:23, 16 March 2024
  • ...aved and the required changes are made, you are ready to play DF with your new tileset! |comments=So on suggestion I made the new version of Monoscii which has every tile be 1 pixel, the entire map nearly
    92 KB (13,986 words) - 00:21, 25 November 2023
  • ...aved and the required changes are made, you are ready to play DF with your new tileset! |comments=So on suggestion I made the new version of Monoscii which has every tile be 1 pixel, the entire map nearly
    91 KB (13,800 words) - 19:13, 20 December 2022
  • ...ow those particular items. These items also mark the tile as "full", so no new items will be stored in that tile until all the original items in the tile ...les cannot be expanded once created; you must delete the pile and create a new one. [[Utility:DFHack|DFHack]] provides a command to copy an existing stock
    30 KB (4,990 words) - 14:26, 24 June 2022
  • plants. It was the titan of the lake. The axolotls scattered in all new wings and launched into the night's sky. There wasn't much time
    118 KB (20,738 words) - 15:56, 13 December 2022
  • When changing the raw files, you may or may not need to create a new world in order for your changes to be reflected. ...king, ''modifications'' to an existing entry in a raw file don't require a new world. Altering existing reactions or creatures is an example of this.
    40 KB (5,447 words) - 22:14, 26 July 2021
  • When changing the raw files, you may or may not need to create a new world in order for your changes to be reflected. ...king, ''modifications'' to an existing entry in a raw file don't require a new world. Altering existing reactions or creatures is an example of this.
    39 KB (5,344 words) - 04:00, 26 September 2013
  • This is intended to be a guide to inform those new to DF modding on what elements of the game can be modified, and how. After ...f is fine - nothing that can be changed will affect the DF executable, and new additions can be easily removed.
    34 KB (5,491 words) - 22:52, 1 March 2016
  • ...ue jobs which need to be repeated anyway, like "Prepare Raw Fish" or "Mill Plants", or jobs for which there is no workshop, like "Make Wooden Bow" or "Make S ...lavish meals. As long as your growers provide a steady supply of millable plants and your cook can empty out bags quick enough, the milling jobs will contin
    19 KB (3,093 words) - 22:47, 17 December 2011
  • * Don't gather plants except those you plant yourself. * Trade for plants and wood only with the elves; they understand your environmental code.
    49 KB (8,248 words) - 16:33, 26 July 2021
  • ...ow those particular items. These items also mark the tile as "full", so no new items will be stored in that tile until all the original items in the tile ...les cannot be expanded once created; you must delete the pile and create a new one. [[Utility:DFHack|DFHack]] provides three stockpile-related [https://do
    35 KB (5,825 words) - 19:58, 21 October 2023
  • ...ck root]], which will not leave behind seeds after processing. [[Cooking]] plants in a [[kitchen]] will not produce seeds. ...a table showing the various seed production methods for all seed-producing plants.
    6 KB (929 words) - 06:43, 26 July 2014
  • ==Plants, Wool, or Silk== To create thread from harvested plants and wool, you must {{k|q}}uery the [[farmer's workshop]] and order it to {{
    8 KB (1,314 words) - 10:47, 29 January 2012
  • ==Plants or Silk== ''Requires: A [[farmer's workshop]], a [[thresher]], and the appropriate [[#plants|plant]]''<br />
    7 KB (1,064 words) - 15:19, 8 December 2011
  • ...r [[Civilization and World Info|civilization screen]] will be updated with new info from the world, and depending on relations the diplomat may come to de ...These might include [[instrument]]s that dwarves cannot make or copies of new [[book]]s, but other items are only marginally useful at best. Note that in
    18 KB (2,871 words) - 03:24, 1 May 2024
  • ...er without a pool of water will have only muddy dense floor fungus, and no plants or trees except [[blood thorn]]s. ...itionally, creating a world without caverns will result in no subterranean plants, plant products (plump helmets/spawn/wine etc.) or fish available on embark
    26 KB (3,975 words) - 09:57, 10 January 2023
  • ...er without a pool of water will have only muddy dense floor fungus, and no plants or trees except [[blood thorn]]s. ...itionally, creating a world without caverns will result in no subterranean plants, plant products (plump helmets/spawn/wine etc.) or fish available on embark
    30 KB (4,542 words) - 18:06, 14 May 2024
  • ...plot]]s. All underground plants produce seeds, as well as several outdoor plants. 1-2 seeds are created when a plant is [[Plant processing|processed]]/[[Mi ...he cave; all other plants can only be found outdoors. Several aboveground plants will produce seeds (specifically, [[wild strawberry|wild strawberries]], [[
    3 KB (554 words) - 15:53, 8 December 2011

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