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  • ...ue jobs which need to be repeated anyway, like "Prepare Raw Fish" or "Mill Plants", or jobs for which there is no workshop, like "Make Wooden Bow" or "Make S ...lavish meals. As long as your growers provide a steady supply of millable plants and your cook can empty out bags quick enough, the milling jobs will contin
    19 KB (3,093 words) - 22:47, 17 December 2011
  • * Don't gather plants except those you plant yourself. * Trade for plants and wood only with the elves; they understand your environmental code.
    49 KB (8,248 words) - 16:33, 26 July 2021
  • ...ow those particular items. These items also mark the tile as "full", so no new items will be stored in that tile until all the original items in the tile ...les cannot be expanded once created; you must delete the pile and create a new one. [[Utility:DFHack|DFHack]] provides three stockpile-related [https://do
    35 KB (5,825 words) - 19:58, 21 October 2023
  • ...ck root]], which will not leave behind seeds after processing. [[Cooking]] plants in a [[kitchen]] will not produce seeds. ...a table showing the various seed production methods for all seed-producing plants.
    6 KB (929 words) - 06:43, 26 July 2014
  • ==Plants, Wool, or Silk== To create thread from harvested plants and wool, you must {{k|q}}uery the [[farmer's workshop]] and order it to {{
    8 KB (1,314 words) - 10:47, 29 January 2012
  • ==Plants or Silk== ''Requires: A [[farmer's workshop]], a [[thresher]], and the appropriate [[#plants|plant]]''<br />
    7 KB (1,064 words) - 15:19, 8 December 2011
  • ...r [[Civilization and World Info|civilization screen]] will be updated with new info from the world, and depending on relations the diplomat may come to de ...These might include [[instrument]]s that dwarves cannot make or copies of new [[book]]s, but other items are only marginally useful at best. Note that in
    18 KB (2,871 words) - 03:24, 1 May 2024
  • ...er without a pool of water will have only muddy dense floor fungus, and no plants or trees except [[blood thorn]]s. ...itionally, creating a world without caverns will result in no subterranean plants, plant products (plump helmets/spawn/wine etc.) or fish available on embark
    26 KB (3,975 words) - 09:57, 10 January 2023
  • ...er without a pool of water will have only muddy dense floor fungus, and no plants or trees except [[blood thorn]]s. ...itionally, creating a world without caverns will result in no subterranean plants, plant products (plump helmets/spawn/wine etc.) or fish available on embark
    30 KB (4,542 words) - 18:06, 14 May 2024
  • ...plot]]s. All underground plants produce seeds, as well as several outdoor plants. 1-2 seeds are created when a plant is [[Plant processing|processed]]/[[Mi ...he cave; all other plants can only be found outdoors. Several aboveground plants will produce seeds (specifically, [[wild strawberry|wild strawberries]], [[
    3 KB (554 words) - 15:53, 8 December 2011
  • * Dozens of new minerals have been added, each having different colors, weights, and values * Over a hundred new types of [[gem]]s have also been added, giving your dwarves a much wider va
    9 KB (1,408 words) - 17:49, 15 February 2023
  • ...to use comfortably and without reservation. This mod doesn't add anything new. It doesn't do anything controversial. It's just like vanilla DF, but a lit ...e your civilization in the ways of technology and spirituality. Rife with new features to discover and a huge amount of hidden content, LFR is rewarding
    6 KB (890 words) - 12:19, 8 July 2014
  • ...affect how powerful and hostile local wildlife will be, and some forms of plants are available only in specific types of surroundings. ...ed item or skill. When viewing items, hit {{k|n}} to go to a menu for any "new" items, that are not currently listed, including any you removed by reducin
    33 KB (5,542 words) - 03:21, 20 December 2022
  • ...ue jobs which need to be repeated anyway, like "Prepare Raw Fish" or "Mill Plants", or jobs for which there is no workshop, like "Make Wooden Bow" or "Make S ...lavish meals. As long as your growers provide a steady supply of millable plants and your cook can empty out bags quick enough, the milling jobs will contin
    23 KB (3,688 words) - 22:41, 8 April 2014
  • ...signs and commas. The brown line is where I've ordered the miners to dig a new, explatory passage which I hope will find some minerals, gems or such. We'l ...s a [[farmer]]. He can plant [[seed]]s at the farm and [[brew]] the mature plants into [[alcohol]] or [[cook]] them into [[food]].
    19 KB (3,416 words) - 20:21, 23 June 2017
  • ...s because these items are reusable; your dwarves will not need to create a new bag each time they want to mill some flour. In some cases, a workshop may f : Tier 1 workshops use Tier 0 materials (animals, ore, wood, plants, bone, etc.).
    18 KB (2,665 words) - 04:08, 20 December 2022
  • ...s because these items are reusable; your dwarves will not need to create a new bag each time they want to mill some flour. In some cases, a workshop may f Tier 1 workshops use Tier 0 materials (animals, ore, wood, plants, bone, etc.).
    18 KB (2,659 words) - 23:34, 21 June 2024
  • ...dispoable setup so your would-be archologists to dig up and exploit their new home. The more Fun you leave behind, the harder it will be for your second ...farm with the ceiling channeled out from above. This lets you grow outdoor plants without venturing above ground. For maximum style, build the greenhouse abo
    100 KB (16,394 words) - 09:01, 21 May 2024
  • ...ue jobs which need to be repeated anyway, like "Prepare Raw Fish" or "Mill Plants", or jobs for which there is no workshop, like "Make Wooden Bow" or "Make S ...lavish meals. As long as your growers provide a steady supply of millable plants and your cook can empty out bags quick enough, the milling jobs will contin
    30 KB (5,046 words) - 20:09, 23 June 2017
  • ...0.31.21, without compiling the SVN development version (or downloading the new non SVN version), by downloading the updated [http://stonesense.googlecode. ...ke not being able to build magma buildings or a tower-cap farm, losing all plants/trees on the map, and a lot more). '''Using Reveal has been known to corru
    21 KB (3,304 words) - 10:58, 22 July 2013

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