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v0.31:Item quality

From Dwarf Fortress Wiki
Revision as of 23:16, 12 June 2010 by 174.3.234.111 (talk) (put in the empty table to fill in as information is discovered)
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This article is about an older version of DF.


Quality grades

All crafted items (Template:L, Template:L, Template:L, etc.) – but not intermediate materials (Template:Ls, Template:Ls, etc. except Template:L, which does have quality levels) – are bracketed by characters that show the quality of their craftsdwarfship. Dyeing also has a quality level, as does Decorating/Encrusting (with gems, leathers, cloth, etc). Prepared foods have quality levels. Alcohol has a hidden quality rating that controls the amount of happiness a dwarf gets from drinking it.

Designation Description Value
Modifier
 Damage / To-Hit /
Armor Modifier
 Item Name —    
-Item Name- Well-crafted
+Item Name+ Finely-crafted
*Item Name* Superior quality
≡Item Name≡ Exceptional
☼Item Name☼ Masterful
Unique name Artifact


Changes to artifact weapons

Toady just gave us a quote on weapon and armor quality, giving the game qualities of an "artifact" in DF2010:

  1. Value*10.
  2. Cannot be owned (can be equipped, you might have to do it explicitly though).
  3. Armor deflection roll has *3 roll modifier instead of the masterwork's *2.
  4. Same for melee attack and archery rolls.
  5. It looks like the artifact edges are the maximum edge for the material, which is also what a masterwork gets, so beyond a masterwork you'd just be getting the hit roll modifier.
  6. Things like artifact bone spears will likely be crap against steel, yeah. We don't have actual magical artifacts yet, and that's what would be required.