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v0.31 Talk:Forgotten beast

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Revision as of 18:14, 14 June 2010 by Niggy (talk | contribs)
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I've found all the forgotten beasts I've found so far have been pretty easy to take down. Heavily armoured dwarfs helps a lot here - with how overpowered armour is currently, the forgotten beasts cheerfully mince my civilians but die to raw recruits. Which is amusing. My two least experienced soldiers are the ones with forgotten beast kills. ADVICE: Use edged weapons. Against unarmoured targets these are lethal.--Nimblewright 19:24, 19 April 2010 (UTC)

When I looked at the materials section of the ammunition screen, there were 171 different types of forgotten beast bones listed. Is this number constant across all worlds? Does everyone have the same 171 beasts? BoilingSpecter 00:58, 6 April 2010 (UTC)

The number of Forgotten beasts is a world-gen parameter, if you wanted you could make a world with no forgotten beasts or hundreds of them, And they are randomly generated so it's pretty unlikely anyone will have the same beast. But man these things are WEIRD I saw a humanoid green haired panther that SECRETED FROZEN POISON, And it was in charge of a goblin civ, there was also A MONSTER MADE OF STEAM IT'S WAS AWESOME. 24.255.86.193

Thanks for adding the info to the main article. I had to fight a few demons made of steam (Boiling Specters). My dwarves couldn't kill them, and they couldn't hurt my dwarves, so they attacked each other until my dwarves died of thirst. BoilingSpecter 04:47, 6 April 2010 (UTC)

That certainly lowers the awesome, should I add that to the known bugs and issues page? 24.255.86.193

Encountered my first forgotten beast today. Wandered near the stairs that went through a cavern. Soon afterward, I sealed that staircase so it couldn't get close. I'm somewhat afraid of getting near it. It appears to be nothing but a shell rolling around in the water. --Kuroneko 13:25, 7 April 2010 (UTC) Update: Oh shi-- Apparently it's a !!Forgotten Beast!!. It took a swim through the cavern and turned the entire water supply to steam in a few minutes --Kuroneko 17:00, 7 April 2010 (UTC)

You did well, I heard of this guy who had a four legged vomit monster, and his dwarfs cut of it's legs, but it managed to BUMP them to death, along with a caravan. 24.255.86.193 Fire eh? don't wrestle it. 24.255.86.193

I've also found indestructible forgotten beasts, guessing it's a bug. I had one where every single part of its body was considered both broken and smashed open, but it kept hitting back for probably 20 minutes before I finally forcequit the game. It had a single 'body' section instead of the traditional upper and lower halves, and it lacked arms/legs/heads to disable its attacks so that might have resulted in it being effectively impossible to cause true damage to.97.90.193.201 10:24, 9 April 2010 (UTC)

Just had one of those today, it was made of salt apparently. Also had two tails, which my Axe Lords chopped off quickly. However, they spent about 10 mins hacking at it to no effect. The 'body' section was red, but it kept bumping my dwarves to death. Lost about half my force before I gave up. Decided to seal the cavern to prevent it from destroying the rest of my fortress.--67.163.255.238 22:17, 17 April 2010 (UTC)
Had one of those indestructible titans today as well. Just a shell and a body, made out of mud, evidently. On the upside, it kept my goblin seigers occupied for 3 months (until they got bored and left), more than enough time to build a collapsible pit trap and drop it in a hole. Now, if I can get my dwarfs to stop freaking out within 20 tiles of it, I can hopefully seal it up and call it a day. --98.185.244.59 23:09, 8 June 2010 (UTC)

Just had an Indestructible forgotten beast myself. This one was made of mud... Mud with wings. It excreted a paralysing vapour. I had 2 legendary swordsdwarves and 2 legendary axedwarves hacking it for some time. It only had one body piece besides the wings. It just wouldnt die. Glob quit are me. A previous fortress found a mauve crab that breathed fire. Gotta love the random gen.

I've got two beast wandering at the caverns. First one was made of vomit, and first thing it did when appeared - ran to the bunch of batmen - 5 blowgunners and an elite wrestler. It was funny to watch them. Batmen (i think it was wrestler's work) injured all beast's body parts to red condition, all limbs were broke open. But somehow the beast killed all of them. Now it wanders at the darkness, all broken and unhappy. That's good that cavern is isolated from our domain
Second one passed cage traps and destroyed hatch hover that was closing the passage down to the caverns. I hardly had time to build a floor above the stairs closely to the fortress itself. Pheeewww... --Peregarrett 14:17, 21 April 2010 (UTC)

Magma/Drowning Immune

Beware, I got one today that was immune to both magma and drowning. Or rather, drowning in magma. Oddly enough, the beast was 'composed of snow.' Weird. Garanis 05:16, 12 April 2010 (UTC)

There are some circumstances making creatures quite immune.
A blizzard man for example will be hurt by magma, fire and dragonfire, (skin and fat will be destroyed) but will not die. I think it has something to do with its temperature. --Kami 14:46, 20 April 2010 (UTC)
I had one made of snow - dispatched it quite easily with 'training swords'. Snow is weak to severs, apparently.--Zombiejustice 14:41, 21 April 2010 (UTC)

Worldgen parameter

The article says that there's a worldgen parameter that changes the number of forgotten beasts. Is this one of the cave-related options? Changing "Titan number" and "Number of Demon Types" to zero didn't get rid of Forgotten Beasts; is this a bug? -- 141.154.159.229 16:34, 21 April 2010 (UTC)

Common properties

It's possible to extract the raws for all of the forgotten beasts, titans, and demons out of the "world" file for the region. I've written a short PHP script which seems to work reasonably well on uncompressed regions with no active saves - see my user page. --Quietust 21:24, 23 April 2010 (UTC)

Based on a sample size of 75 forgotten beasts (extracted from a single world), forgotten beasts appear to all have the following properties:
[GENERATED]
[FEATURE_BEAST]
[ATTACK_TRIGGER:0:0:50000]
[NAME:forgotten beast:forgotten beasts:forgotten beast]
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]
[NO_GENDER]
[CARNIVORE]
[NATURAL]
[AMPHIBIOUS]
Either [BIOME:SUBTERRANEAN_CHASM] or [BIOME:SUBTERRANEAN_WATER]
[PETVALUE:2000]
[GRASSTRAMPLE:20]
[BUILDINGDESTROYER:2]
[ALL_ACTIVE]
[SWIMS_INNATE]
[SWIM_SPEED:2500]
[TRAPAVOID]
[NOPAIN]
[NOSTUN]
[NONAUSEA]
[NOFEAR]
[NOEXERT]
[NO_DIZZINESS]
[NO_FEVERS]
[LARGE_PREDATOR]
[BODY_SIZE:0:0:10000000]
Given these properties, it would appear to be utterly impossible to capture one in a cage (as was possible in 40d with frog demons and tentacle demons by using cave-in dust to knock them unconscious). --Quietust 19:38, 26 April 2010 (UTC)
If that are the raws of forgotten beasts, there is a [GENERATED] tag. Does that mean.... I can make a species with that tag? Niggy grins evil EDIT: Nope does not work :/ the [GENERATED] tag doesn't do anything. --Niggy 18:01, 14 June 2010 (UTC)

Modding

Is it possible to either mod or edit the properties of Forgotten Beasts (eg, adding new types or new qualities) in the raws, or is it hard-coded into the game? --121.44.11.37 06:22, 2 May 2010 (UTC)