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v0.31 Talk:Defense guide
Revision as of 16:54, 7 July 2010 by 98.100.106.86 (talk)
- Editors & Contributors - Please include diagrams or clear and well-sized http://www.mediawiki.org/wiki/Help:Images images if appropriate. For diagrams, use standard Dwarf Fortress symbols for your diagrams - an x is an up/down stairwell, a ╬ is a fortification, a ▲ is an up-ramp/slope, etc. etc. For screenshots, use the standard tileset, not a custom one that few may recognize.
- Please do NOT add a "theoretical" trap design, that you have not actually tested, unless you are 100% sure it will work.
- If your suggestion is lengthy and complex, consider placing it on your User: page with simpler explanation and a link here.
- Lastly, if you can keep similar or alternate suggestions grouped within like subsections/topics/categories, that would be a good thing. Future wiki users and DF players thank you.
Reviewed Copypasta
You probably should have removed the parts of this article that are no longer applicable, such as the section on keeping Dwarves underground using the orders menu. In general, there is a lot that is still correct in this article, but honestly, if you don't have the time/energy to totally edit an article, don't just copy and paste the thing... Garanis 03:25, 12 April 2010 (UTC)
- Yeah :\ I was happy enough to have the links fixed at the time. I'm still touching up all these pages. I suppose I should've waiting before moving all of it - I'd thought I got a lot of the old stuff cut out, but apparently not. Back on it now --Retro 15:42, 12 April 2010 (UTC)
Flying animals Currently, without modding, the only flying creatures are wild animals, like the giant eagle.
- Not true. I had a forgotten beast that was a Pteranodon. It flew up my well from the first cavern. I don't know if it was a building destroyer also -- it went straight after my dwarves and they killed it quickly. A flying building destroyer has ... implications. Namely, a rooftop hatch wouldn't be secure. -- Alex J.