- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
v0.31:XML dump
An XML dump of a world's history can be generated from Legends mode.
The XML file this produces is currently not well-formed, lacking a root element that encapsulates the other contents of the dump. Some XML manipulation programs may need to have this taken into account to handle the file properly.
The XML dump consists of the following elements:
regions
Each dump contains one <regions> element, which contains a large number of <region> elements. Each <region> element has the following attributes stored as elements within it:
- id - a reference number used to identify the region elsewhere
- name - the name of the region (eg, "the colorless desert" or "the perplexing forests"). The names are all lower-case.
- type - the type of region. Types include:
- Ocean
- Hills
- Desert
- Forest
- Mountains
- Glacier
underground_regions
Similar to the <regions> element. The <underground_region> elements contain the following:
- id - reference number used to identify the region
- type - can be:
- cavern
- magma
- underworld
- depth
Note that underground regions don't have names.
sites
Each <site> element contains the following:
- id - reference number
- name
- type
- city
- tree city
- cave
- dwarf fortress
- coords - an X, Y coordinate giving the location of the site on the world map.
structures
Each site may contain a <structures> tag.
historical_figures
The <historical_figure> elements contain only the very most basic information:
- id
- name
Other information such as birth and death dates are stored in the historical_events element.
entity_populations
Each <entity_population> element contains only a single tag, giving an id number.
entities
Each <entity> element contains an id tag, and may also contain a name tag.
historical_events
The <historical_event> element is the most complex. Each contains:
- id - a reference number
- year - the year in which the event took place
- seconds72 -
- type - a label indicating what sort of event this is.
The other elements of the historical_event will depend on the contents of the type element. Types include:
change hf state
- state - tells what state the historical figure is changing to.
- wandering
- scouting
- settled
- hunting
- refugee
- hfid - ID number of the historical figure whose state is changing
- site_id
- subregion_id
- feature_layer_id
- coords
add hf site link
- site_id
remove hf site link
- site_id
add hf hf link
- hfid
- hfid_target
hf travel
- group_hfid
- site_id
- subregion_id
- feature_layer_id
- coords
May also include a <return/> tag.
change hf job
- hfid
- site_id
- subregion_id
- feature_layer_id
hf new pet
- group_hfid
- site_id
- subregion_id
- feature_layer_id
- coords
hf wounded
- woundee_hfid
- wounder_hfid
- site_id
- subregion_id
- feature_layer_id
creature devoured
- site_id
- subregion_id
- feature_layer_id
hf died
- hfid - the historical figure who died
- slayer_hfid - the historical figure who slew him
- slayer_item_id - -1 if no notable item was used
- slayer_shooter_item_id - -1 if no notable item was used
- site_id - -1 if not killed at a site
- subregion_id
- feature_layer_id
- cause - causes include:
- shot
- struck
- dragonfire
hf simple battle event
- subtype
- attacked
- scuffle
- confront
- ambushed
- 2 lost after receiving wounds
- group_1_hfid
- group_2_hfid
- site_id
- subregion_id
- feature_layer_id
field battle
- attacker_civ_id
- defender_civ_id
- subregion_id
- feature_layer_id
- coords
- attacker_general_hfid
- defender_general_hfid
created structure
- civ_id
- site_civ_id
- site_id
- structure_id
hf razed structure
- hist_fig_id
- site_id
- structure_id
historical_event_collections
historical_eras
Each <historical_era> element contains a name and a start_year element.