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v0.31:Weapon

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Revision as of 02:34, 19 August 2010 by TomiTapio (talk | contribs) (natural weapons)
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This article is about an older version of DF.

"Weapon" can refer to either the manufactured weapons used by dwarves and other creatures for either Template:L or specific Template:Ls, or natural weapons like fists, horns and Template:L used for creature-specific methods of combat.

Manufactured weapons

These weapons are constructed by dwarves or other intelligent races. There are many types of weapons, but not all may be manufactured in Template:L.

Notes about manufactured weapons

  • If you find your dwarves wearing more than one weapon -- or any unwanted Template:L, for that matter -- one way to get rid of them is to dump the weapon from their v-i inventory screen. This does not always work, as they might re-equip the item. Another option is to remove any weapons and/or shields listed on their military equip screen. This too does not always work. At least "left-handedness" seems to not pose a problem.
  • Using weapons is much more effective than unarmed combat -- an untrained swordsdwarf with an Template:L weapon can defeat a grand master Template:L, provided neither is wearing armor.
  • Larger weapons with more heft tend to do more damage. How damage is calculated is currently not fully understood, and this is an area requiring more research.
  • Weapons and ammunition with the "foreign" attribute (item being rarer than Common in the entity file) must be either imported by either Template:Lrs or Template:Ls, or acquired from Template:Ls.
  • Weapons originating from strange moods can be made from almost any material: while it is never normally possible to manufacture a Template:L spear, for example, a fey Template:L may produce one from a single Template:L bone.
  • Wooden versions of melee weapons are labeled as "training weapons" and are made at a Template:L's workshop. All training weapons have a blunt attack type, even if the weapon they are based on is typically edged.
  • Crossbows can be made of metal, wood, and bone. Metal crossbows are made by a Template:L at a Template:L, while wood and bone crossbows are made by a Template:L at a bowyer's workshop. The material of a crossbow does not affect its firing ability, only its melee damage. A dwarf's marksmanship skill is only affected by the core Template:L of the bow. This may be a consideration when deciding which dwarf you want outfitting your marksdwarves: a Template:L bowyer is a better choice than a proficient weaponsmith.

Weapons as tools

Template:L, Template:L and Template:L use weapons for their Template:L and if need be will also Template:L using them. Hunters seem to be limited to Template:L while miners and woodcutters use Template:L and Template:L respectively.

Dwarf-manufactured weapons

Type Size Template:L Contact Area Penetration Skill Used Template:L Template:L Template:L Template:L
Battle Axe 800 Edge 40000 6000 Axe Yes Yes No No
Crossbow (Melee) 400 Blunt 10000 N/A Hammer Yes Yes Yes No
Mace 800 Blunt 20 N/A Mace Yes No No No
Pick 500 Edge 100 4000 Mining Yes No No No
Short Sword 300 Edge 20000 4000 Sword Yes Yes No Yes
Spear 400 Edge 20 10000 Spear Yes Yes No No
War Hammer 400 Blunt 10 N/A Hammer Yes No No No

Foreign weapons

Type Size Template:L Contact Area Penetration Skill Used Template:L Template:L Template:L Template:L
2H Sword 900 Edge 100000 8000 Sword Yes No No No
Blowgun (Melee) 150 Blunt 10000 N/A Sword Yes Yes Yes No
Bow (Melee) 300 Blunt 10000 N/A Sword Yes Yes No No
Flail 500 Blunt 200 N/A Mace Yes No No No
Great Axe 1300 Edge 60000 8000 Axe Yes No No No
Halberd 1200 Edge 20000 8000 Axe Yes No No No
Large Dagger 200 Edge 5 1000 Dagger Yes No No No
Long Sword 700 Edge 60000 6000 Sword Yes No No No
Maul 1300 Blunt 100 N/A Hammer Yes No No No
Morningstar 500 Edge! 10 500 Mace Yes No No No
Pike 800 Edge 20 12000 Pike Yes No No No
Scimitar 300 Edge 20000 4000 Sword Yes No No No
Scourge 300 Edge 10 50 Whip Yes No No No
Whip 100 Blunt 1 N/A Whip Yes No No No

Ammunition

Ammunition is fired from ranged weapons like crossbows and blowguns, and is stored in ammunition Template:Ls, sometimes in quivers. Ammunition may also refer to the Template:Ls and Template:L arrows fired from siege engines: For more information about these weapons, see the Template:L article.

Notes about ammunition

  • Ammunition for foreign weapons like bows and blowguns is also considered foreign and cannot be manufactured in the fortress.
  • All ammunition has the "EDGED" attack type.

Ammunition table

Type Size Contact Area Penetration Skill Used Template:L Template:L Template:L
Bolt (Crossbow) 50 2 2000 Marksman Yes Yes Yes
Arrow (Bow) 50 2 2000 Bowman Yes Yes No
Blowdart (Blowgun) 10 1 50 Blowgunner Yes Yes Yes

Natural weapons

Natural weapons are incredibly varied, but may be divided into a few basic types. Every creature in the game has natural weapons of one sort or another. (Even if one mods the attacks out, the creature will push as an attack.) A short description of natural weapons and damage considerations follows.

Types of natural weapons

Striking natural weapons

Every creature has basic natural weapons, most commonly biting and kicking. Damage done by these weapons depends greatly on the respective size of the combatants and the strength and striking/kicking/biting skill of the attacker.

Natural weapons in this category can include but are not limited to punching with the fists, biting with the teeth, goring with the horns, scratching with the nails, and kicking.

Other natural weapons

The various Template:L delivery methods fall under this category, including breath weapons, poisonous blood, area dusting, venomous bites, and so on. With the exception of some breath weapons, these attacks do not rely on size for damage calculation. For more information, see the Template:L page. For specific information on breath weapons, see the Template:L section of the syndrome page.