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v0.31 Talk:Megabeast

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Revision as of 20:32, 9 September 2010 by DokEnkephalin (talk | contribs) (→‎titans: new section)
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  • The number of megabeasts might be affected by the world gen params

[MOUNTAIN_CAVE_MIN:25] and [NON_MOUNTAIN_CAVE_MIN:50]. I guess each cave must have a (semi-)megabeast. --TomiTapio 01:00, 4 July 2010 (UTC)

In my experience, megabeasts (and kobolds) seem to only hang out in mountain caves, while all others (mountain or non) are populated by semimegabeasts. --Quietust 01:03, 4 July 2010 (UTC)


  • Reading Legends mode... one quadruped marsh titan was killed by a sylvan elf! (Genesis mod) --TomiTapio 01:43, 5 July 2010 (UTC)
I can confirm that I have several titans were killed during worldgen, and none of them by other megabeasts. So the 'megabeasts are invincible during worldgen' info is incorrect. --Aequor 17:45, 29 July 2010 (UTC)

I had a bronze colossus visit me soon after saving. I reloaded that save and at about the same time a dragon showed up instead. What is the mechanism for megabeasts in fortress mode? --Peglegpenguin 06:19, 14 August 2010 (UTC)

Pop Limit of Megabeasts

If I keep this hydra alive at the bottom of my pit, will it prevent future megabeasts/forgotten beasts from appearing? Aussiemon 00:27, 29 August 2010 (UTC)

titans

Titans don't seem to fall into the class of megabeasts as of 2010. After worldgen, they don't appear in the world until certain fortress-mode conditions are met, not all of them are hostile, and they may be slain in the course of history. DokEnkephalin 20:32, 9 September 2010 (UTC)