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v0.31:Worldgen samples
This article is about an older version of DF. |
To use a worldgen example, open data/init/world_gen.txt and paste the text into it. Then start Dwarf Fortress and select "Design New World With Parameters". The world parameters will appear in the list on the right.
Quick and Light
"Quick and Light" is a 65x65 map that rolls a 100 year history. Also, the elevation weights are tuned to be more central, and the minimum elevation is set to 50 to reduce the amount of water squares. And finally, the temperature range is set to a minimum of 50, so that embark zones won't be frozen.
[WORLD_GEN] [TITLE:Quick and Light] [CUSTOM_NAME:Early Dawn] [DIM:65:65] [EMBARK_POINTS:1274] [END_YEAR:100] [BEAST_END_YEAR:2:80] [REVEAL_ALL_HISTORY:1] [CULL_HISTORICAL_FIGURES:0] [ELEVATION:50:400:202:202] [RAINFALL:0:100:101:101] [TEMPERATURE:50:80:101:101] [DRAINAGE:0:100:101:101] [VOLCANISM:0:100:101:101] [SAVAGERY:0:100:101:101] [ELEVATION_FREQUENCY:1:1:2:3:2:1] [RAIN_FREQUENCY:1:1:1:1:1:1] [DRAINAGE_FREQUENCY:1:1:1:1:1:1] [TEMPERATURE_FREQUENCY:1:1:1:1:1:1] [SAVAGERY_FREQUENCY:1:1:1:1:1:1] [VOLCANISM_FREQUENCY:1:1:1:1:1:1] [TITAN_NUMBER:3] [TITAN_ATTACK_TRIGGER:80:0:100000] [DEMON_NUMBER:22] [GOOD_SQ_COUNTS:6:63:127] [EVIL_SQ_COUNTS:6:63:127] [PEAK_NUMBER_MIN:3] [PARTIAL_OCEAN_EDGE_MIN:1] [COMPLETE_OCEAN_EDGE_MIN:0] [VOLCANO_MIN:1] [REGION_COUNTS:SWAMP:66:0:0] [REGION_COUNTS:DESERT:66:0:0] [REGION_COUNTS:FOREST:264:0:0] [REGION_COUNTS:MOUNTAINS:528:0:0] [REGION_COUNTS:OCEAN:528:0:0] [REGION_COUNTS:GLACIER:0:0:0] [REGION_COUNTS:TUNDRA:0:0:0] [REGION_COUNTS:GRASSLAND:528:0:0] [REGION_COUNTS:HILLS:528:0:0] [EROSION_CYCLE_COUNT:250] [RIVER_MINS:25:25] [PERIODICALLY_ERODE_EXTREMES:1] [OROGRAPHIC_PRECIPITATION:1] [SUBREGION_MAX:2750] [CAVERN_LAYER_COUNT:3] [CAVERN_LAYER_OPENNESS_MIN:0] [CAVERN_LAYER_OPENNESS_MAX:100] [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0] [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100] [CAVERN_LAYER_WATER_MIN:0] [CAVERN_LAYER_WATER_MAX:100] [HAVE_BOTTOM_LAYER_1:1] [HAVE_BOTTOM_LAYER_2:1] [LEVELS_ABOVE_GROUND:15] [LEVELS_ABOVE_LAYER_1:5] [LEVELS_ABOVE_LAYER_2:1] [LEVELS_ABOVE_LAYER_3:1] [LEVELS_ABOVE_LAYER_4:1] [LEVELS_ABOVE_LAYER_5:2] [LEVELS_AT_BOTTOM:1] [CAVE_MIN_SIZE:5] [CAVE_MIN_SIZE:5] [CAVE_MAX_SIZE:25] [MOUNTAIN_CAVE_MIN:6] [NON_MOUNTAIN_CAVE_MIN:12] [ALL_CAVES_VISIBLE:0] [SHOW_EMBARK_TUNNEL:2] [TOTAL_CIV_NUMBER:10] [TOTAL_CIV_POPULATION:20000] [PLAYABLE_CIVILIZATION_REQUIRED:1] [ELEVATION_RANGES:528:1056:528] [RAIN_RANGES:264:528:264] [DRAINAGE_RANGES:264:528:264] [SAVAGERY_RANGES:264:528:264] [VOLCANISM_RANGES:264:528:264]
More Room Before Caves
"More Room Before Caves" is a 257x257 large map that rolls a 200 year history. Nothing else is really changed except you have more z-layers before hitting your first cavern so that you can build and mine more effectively.
[WORLD_GEN] [TITLE:Cave Room] [CUSTOM_NAME:Cave Room] [DIM:257:257] [EMBARK_POINTS:1274] [END_YEAR:199] [BEAST_END_YEAR:300:80] [REVEAL_ALL_HISTORY:1] [CULL_HISTORICAL_FIGURES:1] [ELEVATION:1:400:800:800] [RAINFALL:0:100:400:400] [TEMPERATURE:25:75:400:400] [DRAINAGE:0:100:400:400] [VOLCANISM:0:100:400:400] [SAVAGERY:0:100:400:400] [ELEVATION_FREQUENCY:1:1:1:1:1:1] [RAIN_FREQUENCY:1:1:1:1:1:1] [DRAINAGE_FREQUENCY:1:1:1:1:1:1] [TEMPERATURE_FREQUENCY:1:1:1:1:1:1] [SAVAGERY_FREQUENCY:1:1:1:1:1:1] [VOLCANISM_FREQUENCY:1:1:1:1:1:1] [MEGABEAST_CAP:75] [SEMIMEGABEAST_CAP:150] [TITAN_NUMBER:33] [TITAN_ATTACK_TRIGGER:80:0:100000] [DEMON_NUMBER:52] [GOOD_SQ_COUNTS:100:1000:2000] [EVIL_SQ_COUNTS:100:1000:2000] [PEAK_NUMBER_MIN:50] [PARTIAL_OCEAN_EDGE_MIN:2] [COMPLETE_OCEAN_EDGE_MIN:0] [VOLCANO_MIN:15] [REGION_COUNTS:SWAMP:1032:7:6] [REGION_COUNTS:DESERT:1032:7:6] [REGION_COUNTS:FOREST:4128:13:12] [REGION_COUNTS:MOUNTAINS:8256:9:9] [REGION_COUNTS:OCEAN:8256:7:6] [REGION_COUNTS:GLACIER:0:0:0] [REGION_COUNTS:TUNDRA:0:0:0] [REGION_COUNTS:GRASSLAND:8256:13:12] [REGION_COUNTS:HILLS:8256:13:12] [EROSION_CYCLE_COUNT:250] [RIVER_MINS:400:400] [PERIODICALLY_ERODE_EXTREMES:1] [OROGRAPHIC_PRECIPITATION:1] [SUBREGION_MAX:2750] [CAVERN_LAYER_COUNT:3] [CAVERN_LAYER_OPENNESS_MIN:0] [CAVERN_LAYER_OPENNESS_MAX:100] [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0] [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100] [CAVERN_LAYER_WATER_MIN:0] [CAVERN_LAYER_WATER_MAX:100] [HAVE_BOTTOM_LAYER_1:1] [HAVE_BOTTOM_LAYER_2:1] [LEVELS_ABOVE_GROUND:15] [LEVELS_ABOVE_LAYER_1:25] [LEVELS_ABOVE_LAYER_2:5] [LEVELS_ABOVE_LAYER_3:5] [LEVELS_ABOVE_LAYER_4:5] [LEVELS_ABOVE_LAYER_5:5] [LEVELS_AT_BOTTOM:1] [CAVE_MIN_SIZE:5] [CAVE_MAX_SIZE:25] [MOUNTAIN_CAVE_MIN:100] [NON_MOUNTAIN_CAVE_MIN:200] [ALL_CAVES_VISIBLE:0] [SHOW_EMBARK_TUNNEL:2] [TOTAL_CIV_NUMBER:50] [TOTAL_CIV_POPULATION:15000] [SITE_CAP:1500] [PLAYABLE_CIVILIZATION_REQUIRED:1] [ELEVATION_RANGES:8256:16512:8256] [RAIN_RANGES:8256:16512:8256] [DRAINAGE_RANGES:8256:16512:8256] [SAVAGERY_RANGES:8256:16512:8256] [VOLCANISM_RANGES:8256:16512:8256]
102 Volcanoes
"102 Volcanoes" is a file I've been playing with to make it easier to find a volcano next to flux. Setting volcanism to 100 allows a volcano. Volcano_min is also volcano_max, if you set it to 0 you get no volcanoes. Most of the Fun has been sucked out of the parameters, so ramp them up or you'll likely get bored.
This setup should give you a river, some forest, and a decent chance at sedimentary/flux by each volcano. (Don't set the cavern layer to 0 or no plants on embark, lol)
[WORLD_GEN] [TITLE:102 Volcanoes] [DIM:17:17] [EMBARK_POINTS:1274] [END_YEAR:2] [BEAST_END_YEAR:2:-1] [REVEAL_ALL_HISTORY:1] [CULL_HISTORICAL_FIGURES:1] [ELEVATION:100:400:0:0] [RAINFALL:66:66:0:0] [TEMPERATURE:63:63:0:0] [DRAINAGE:100:100:0:0] [VOLCANISM:0:100:0:0] [SAVAGERY:50:50:0:0] [ELEVATION_FREQUENCY:1:0:0:0:0:0] [RAIN_FREQUENCY:1:0:0:0:0:0] [DRAINAGE_FREQUENCY:1:0:0:0:0:0] [TEMPERATURE_FREQUENCY:1:0:0:0:0:0] [SAVAGERY_FREQUENCY:1:0:0:0:0:0] [VOLCANISM_FREQUENCY:1:0:0:0:0:0] [MEGABEAST_CAP:0] [SEMIMEGABEAST_CAP:0] [TITAN_NUMBER:0] [TITAN_ATTACK_TRIGGER:0:0:0] [DEMON_NUMBER:0] [NIGHT_CREATURE_NUMBER:0] [GOOD_SQ_COUNTS:0:0:0] [EVIL_SQ_COUNTS:0:0:0] [PEAK_NUMBER_MIN:0] [PARTIAL_OCEAN_EDGE_MIN:0] [COMPLETE_OCEAN_EDGE_MIN:0] [VOLCANO_MIN:102] [REGION_COUNTS:SWAMP:0:0:0] [REGION_COUNTS:DESERT:0:0:0] [REGION_COUNTS:FOREST:0:0:0] [REGION_COUNTS:MOUNTAINS:0:0:0] [REGION_COUNTS:OCEAN:0:0:0] [REGION_COUNTS:GLACIER:0:0:0] [REGION_COUNTS:TUNDRA:0:0:0] [REGION_COUNTS:GRASSLAND:0:0:0] [REGION_COUNTS:HILLS:0:0:0] [EROSION_CYCLE_COUNT:0] [RIVER_MINS:8:8] [PERIODICALLY_ERODE_EXTREMES:0] [OROGRAPHIC_PRECIPITATION:0] [SUBREGION_MAX:1700] [CAVERN_LAYER_COUNT:1] [CAVERN_LAYER_OPENNESS_MIN:0] [CAVERN_LAYER_OPENNESS_MAX:100] [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0] [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100] [CAVERN_LAYER_WATER_MIN:0] [CAVERN_LAYER_WATER_MAX:100] [HAVE_BOTTOM_LAYER_1:1] [HAVE_BOTTOM_LAYER_2:1] [LEVELS_ABOVE_GROUND:2] [LEVELS_ABOVE_LAYER_1:5] [LEVELS_ABOVE_LAYER_2:1] [LEVELS_ABOVE_LAYER_3:1] [LEVELS_ABOVE_LAYER_4:1] [LEVELS_ABOVE_LAYER_5:2] [LEVELS_AT_BOTTOM:1] [CAVE_MIN_SIZE:1] [CAVE_MAX_SIZE:25] [MOUNTAIN_CAVE_MIN:0] [NON_MOUNTAIN_CAVE_MIN:0] [ALL_CAVES_VISIBLE:0] [SHOW_EMBARK_TUNNEL:0] [TOTAL_CIV_NUMBER:3] [TOTAL_CIV_POPULATION:15000] [SITE_CAP:0] [PLAYABLE_CIVILIZATION_REQUIRED:1] [ELEVATION_RANGES:0:0:0] [RAIN_RANGES:0:0:0] [DRAINAGE_RANGES:0:0:0] [SAVAGERY_RANGES:0:0:0] [VOLCANISM_RANGES:0:0:0] [PS_EL:100:100:100:100:110:110:110:110:110:110:110:110:110:100:100:100:100] [PS_EL:100:100:100:110:110:110:110:110:110:110:110:110:110:110:100:100:100] [PS_EL:100:100:110:110:110:120:120:120:120:120:120:120:110:110:110:100:100] [PS_EL:100:110:110:110:120:120:120:120:120:120:120:120:120:110:110:110:100] [PS_EL:110:110:110:120:120:120:130:130:130:130:130:120:120:120:110:110:110] [PS_EL:110:110:120:120:120:130:130:130:130:130:130:130:120:120:120:110:110] [PS_EL:110:110:120:120:130:130:140:140:140:140:140:130:130:120:120:110:110] [PS_EL:110:110:120:120:130:130:140:140:140:140:140:130:130:120:120:110:110] [PS_EL:110:110:120:120:130:130:140:140:140:140:140:130:130:120:120:110:110] [PS_EL:110:110:120:120:130:130:140:140:140:140:140:130:130:120:120:110:110] [PS_EL:110:110:120:120:130:130:140:140:140:140:140:130:130:120:120:110:110] [PS_EL:110:110:120:120:120:130:130:130:130:130:130:130:120:120:120:110:110] [PS_EL:110:110:110:120:120:120:130:130:130:130:130:120:120:120:110:110:110] [PS_EL:100:110:110:110:120:120:120:120:120:120:120:120:120:110:110:110:100] [PS_EL:100:100:110:110:110:120:120:120:120:120:120:120:110:110:110:100:100] [PS_EL:100:100:100:110:110:110:110:110:110:110:110:110:110:110:100:100:100] [PS_EL:100:100:100:100:110:110:110:110:110:110:110:110:110:100:100:100:100] [PS_VL:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0] [PS_VL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100] [PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0] [PS_VL:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0] [PS_VL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100] [PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0] [PS_VL:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0] [PS_VL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100] [PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0] [PS_VL:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0] [PS_VL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100] [PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0] [PS_VL:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0] [PS_VL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100] [PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0] [PS_VL:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0] [PS_VL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100]