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v0.31:Item quality
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This article is about an older version of DF. |
Quality grades
All crafted items (Template:L, Template:L, Template:L, etc.) – but not intermediate materials (Template:Ls, Template:Ls, etc. except Template:L, which does have quality levels) – are bracketed by characters that show the quality of their craftsdwarfship. Dyeing also has a quality level, as does Decorating/Encrusting (with gems, leathers, cloth, etc). Prepared foods have quality levels. Alcohol has a hidden quality rating that controls the amount of happiness a dwarf gets from drinking it.
Designation | Description | Value Modifier |
Damage / To-Hit / Armor Modifier | ||
---|---|---|---|---|---|
Item Name | — | 1x | 1x | ||
-Item Name- | Well-crafted | 2x | |||
+Item Name+ | Finely-crafted | 3x | |||
*Item Name* | Superior quality | 4x | |||
≡Item Name≡ | Exceptional | 5x | |||
☼Item Name☼ | Masterful | 12x | 2x | ||
Unique name | Artifact | 120x | 3x |
Changes to artifact weapons
Toady gave us a quote on weapon and armor quality, giving the game qualities of an "artifact" in DF2010:
- Additional value multiplier of 10 over masterwork, so a total multiplier of 120.
- Cannot be owned (can be equipped, you might have to do it explicitly though).
- Armor deflection roll has *3 roll modifier instead of the masterwork's *2.
- Same for melee attack and archery rolls.
- It looks like the artifact edges are the maximum edge for the material, which is also what a masterwork gets, so beyond a masterwork you'd just be getting the hit roll modifier.
- Things like artifact bone spears will likely be crap against steel, yeah. We don't have actual magical artifacts yet, and that's what would be required.