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v0.31 Talk:Personality trait
The traits seem pretty much unchanged from 40d, but there are a few new ones, like "She always points at others when greeting them." What does that mean? Garanis 16:58, 6 April 2010 (UTC)
Those are little habits and mannerisms added to dwarfs, like I got a dwarf that "always sticks his tongue out while thinking hard" and another that "speaks softly when angry" I don't know if these are just flavor or if they have any gameplay effect though. 24.255.86.193
- I guess I just never noticed those before... Garanis 17:26, 6 April 2010 (UTC)
- Toady mentioned several times that new "mannerisms" would be added to the dwarves. Not clear if they have any interaction other than purely cosmetic (but I wouldn't put it past them).--Albedo 18:39, 6 April 2010 (UTC)
- Yup, Mannerisms are new.Garanis 21:39, 6 April 2010 (UTC)
- I set one of my haulers to temporary nursing duty, disabling all of his duties except for Feed/Water Wounded. He proceeded to sit on his butt On Break for a solid season while my wounded starved and dehydrated into the red levels. I watched a no-skill furnace operator complete three furnace op jobs and then fetched a bucket of water for the dying while my "nurse" continued to sit on break, eat, drink and try to throw a party, instead of feeding the injured. Later, I checked in Dwarf Therapist and saw that he had a 23 in Sympathy. It's not just that he gained a negative thought from helping others, he actually refused to do it. Coincidence? --Romeofalling 05:18, 2 October 2010 (UTC)
Artistic Interest. Does it have any effect on how well a dwarf performs certain jobs? like carpentry. --Genemos 08:25, 15 November 2010 (UTC)
Mixed up attributes
FRIENDLINESS and GREGARIOUSNESS were listed with their descriptions swapped around - which one is actually responsible for blocking out the Conversationalist skill? --Quietust 03:41, 23 April 2011 (UTC)
- The skill now known as FRIENDLINESS stops experience gain in Conversationalist. GREGARIOUSNESS doesn't seem to have anything to do with it. --Knaveofstaves 05:09, 23 April 2011 (UTC)
Unused traits ??
Are the traits without effect confirmed to do nothing? I think some of them may have influence in thoughts or other behaviour, these are my guesses:
Token Trait ACHIEVEMENT_STRIVING - Excellence / Mediocrity - quality levels? ACTIVITY_LEVEL - Activeness / Relaxedness - slack, sleep, party? ADVENTUROUSNESS - Adventure - rusting skills-attr, adv. mode? ALTRUISM - Helpfulness - help wounded/? >healthcare -> "Took someone to bed recently" thought ANGER - Rage - enraged/? >military ANXIETY - Nervousness - military? ARTISTIC_INTEREST - Artistic - noticing furniture, statues? probably triggers the "Admired a (good quality) (object) lately" thought ASSERTIVENESS - Leadership - persuader/? >manager, military, leader? CAUTIOUSNESS - Cautiousness - leader, manager, military? CHEERFULNESS - Optimism - ?? COOPERATION - Compromising - pacifier/intimidator DEPRESSION - Depression - ?? DUTIFULNESS - Lawfulness - justice?? EMOTIONALITY - Emotion - ?? EXCITEMENT_SEEKING - Thrillseeking - adv. mode, military?/ FRIENDLINESS - Company - party?, social?/working? GREGARIOUSNESS - Friendly - Conversationalist/?? IMAGINATION - Imagination - ? IMMODERATION - Urge - stops work?? INTELLECTUAL_CURIOSITY - Thinking - ?? LIBERALISM - Rebelliousness - ? MODESTY - Modesty - ORDERLINESS - Organization - bookepper? military? SELF_CONSCIOUSNESS - Neurosis - ?/comedian SELF_DISCIPLINE - Perseverance - on_break SELF_EFFICACY - Confidence - ? STRAIGHTFORWARDNESS - Honesty - consoler/flaterer-liar SYMPATHY - Compassion - healtcare?/? feed patient/prisioner??? thought TRUST - Trusting - ? VULNERABILITY - Stress - ?/military??
--Kaos 15:22, 9 May 2011 (UTC)