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v0.31:Stonegears/Options
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Revision as of 01:47, 5 June 2011 by Khym Chanur (talk | contribs) (Move existing options text from parent page)
Game options are controlled by editing text files in the data\init folder. Anything between a [ and a ] is a game option, in the form of [OPTION_NAME:OPTION_VALUE]. Everything else is comments which are ignored by the game. For changes to options to take effect in a currently running game, you must save the game and then restore the saved game.
init.txt contains settings to control sound/volume, whether the introductory movie should play on startup, and whether the game starts in full-screen or windowed mode.
d_init.txt contains many useful options:
- AUTOSAVE: set this to SEASONAL so that the game will save at the start of each new in-game season. This will cause the game to pause at the start of each season, since saving the game takes a few seconds.
- AUTOBACKUP: Set this to YES so that the game will automatically a backup copy of your save file every it does an auto-save. This way if you make a mistake you want to undo you'll only have lost at most a season's worth of work.
- INVADERS: You can set this to NO to prevent Template:Les and Template:Ls by Template:L. This is recommended for your first fortress, since organizing and training the Template:L has it's own learning curve (and is somewhat buggy), and requires you to set up a Template:L to produce the Template:L and Template:L needed to fight. If you do want to fight goblins in your first fortress, you should probably set it to NO at first, then turn it back to YES once you're satisfied you've got your Template:L set up properly and your military up to snuff.
- POPULATION_CAP: This determines how populous your fort must be before Template:L stop arriving. If you have more dwarfs than you know what to do with, change this to 0 to stop further immigration.
- VARIED_GROUND_TILES: Gives some variation to the appearance of the ground/floor. You can change this to NO to make all of the floor/ground look identical.