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40d Talk:Your first fortress
Content from Getting started
The goal of this page is to explain in detail, and for newbies, how to:
- Generate a world (possibly from a seed)(probably will link to article(s) on the topic)
- Pick a fortress location
- Name your fortress and starting group
- Buy skills and items, for the biome type picked in #2 (probably will give the newbie build from the starting builds page)
- Play the first month or two of the game, for the biome type picked in #2
I don't know how to write an article that does this, but I do know that this is what this article should be.
--Savok 11:19, 2 November 2007 (EDT)
I'd like to avoid having an overabundance of tutorial articles again. It sounds to me like all of the above would fit into Your first fortress just as easily. --Peristarkawan 12:00, 2 November 2007 (EDT)
- Should we go ahead and just #redirect it?--Draco18s 12:07, 2 November 2007 (EDT)
- Done. --Peristarkawan 12:14, 2 November 2007 (EDT)
Wall of text
I think the "Beginning the Fortress" section isn't very pleasant to read. The bullet points help a bit, but I think numbered ones (matching the "TOC" above it) would be a bit more helpful. I'd however prefer to split the steps using numbered headlines, then it'd clearly define each step and automatically be indexed at the top. Thoughts? --TwoD 13:03, 2 November 2007 (EDT)
- That's beyond me, but anyone who can should feel free to clean it up and make it as readable as possible. --BahamutZERO 01:37, 3 November 2007 (EDT)
Skill choices
I know skill choices are largely a matter of preference, but the inclusion of a Bookkeeper, Manager, Expedition Leader, and Broker in the landing party definitely merit a mention, as well as whether or not a beginning player should throw a few skill points at improving his Broker's and Leader's key skills. Being able to talk that first dwarven caravan into throwing some extra sides of meat in could mean the difference in survival for a newer player.--Xazak 19:29, 3 November 2007 (EDT)
Proposed rewrite
I've just rewritten the first several sections of the guide to accommodate some of the ideas and concerns mentioned here. If people think the rewrite was generally helpful, I propose also to tackle the section covering early gameplay. If people don't think my changes helped, feel free to use the new text as raw material to flesh out the existing guide. Fedor 02:24, 4 November 2007 (EST)
I think good bridging points are the seasons and end of the years; To aid readability and to separate into chunks, I think a listing of 'things to accomplish by winter', 'things to accomplish by spring (your first immingants!)', that sort of thing -- To avoid having a gigantic page, it might be better to split them off into "your first year", "your second year", especially because the gameplay changes signifiantly when you start getting nobles and your construction focus starts to shift from mere survival into making your dwarves happy, trading, and onward to economy and such. If people are interested in taking this approach, I'd certainly help with the writing. Bhodi 13:10, 4 November 2007 (EST)
Recording a Movie
I was thinking that someone could record a movie following the steps given here, as a visual aid. As DF is very structure-based it would help to visualize how the fortress is supposed to look. Memo 15:13, 4 November 2007 (EST)