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v0.31:Stonegears/Crafts

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Revision as of 01:16, 2 July 2011 by Khym Chanur (talk | contribs) (Created page with 'Three times a year (starting the autumn of the first year) {{L|caravan}}s will come to your fortress for {{L|trade}}, and you'll have to have something to sell to them if you wan…')
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Three times a year (starting the autumn of the first year) Template:Ls will come to your fortress for Template:L, and you'll have to have something to sell to them if you want to get anything in return. For this game we're going to turn all of the rock you mined out into rock Template:L. It kind of strange that merchant are willing to travel through miles and miles of wilderness, braving attacks by bandits, just to get a bunch of rock mugs, but that's the way the game works.

Go to the same z-level that has the carpenter's and mason's workshops, and place a craftsdwarf's workshop (b-w-r) next to the large storage area:

SCREENSHOT PLACEHOLDER

Then create a finished goods stockpile (p-g) in the storage area, and change its settings (q-s) to only accept mugs (forbid Type then enable goblets).

Each "make rock mug" job uses one chunk of rock produces three mugs, and we want to make a lot of mugs, so use the manager utility to line up 120 such jobs, for a total of 360 mugs (typing "rock mug" when adding a new work order narrow it down to Make rock mug). Since the job manager can only handle up to 30 jobs per work order you'll have to make four separate work orders of 30 jobs each.

360 mugs isn't going to fit into the mugs stockpile next to the workshop, so we'll have to consolidate the mugs into Template:Ls. Each bin can hold 30 mugs, so we need 12 bins to hold them all. Use the manager as this for well, typing "wood bin" when adding a new work order (make sure to then use before Enter to so as to not make an order for wooden cabinets).

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