- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
v0.31:Location
This article is about an older version of DF. |
Searching for a good location for your fortress is extremely important. If you neglect this you may find your Template:L dying off from dehydration, starvation or the other dangers that lurk about.
An ideal location includes:
- A location that lacks an Template:L. (If the location is freezing, it may not matter, and perhaps even be useful)
- A fresh water source like Template:L or Template:L.
- A Template:L that isn't extremely hot or cold.
- Shallow and Deep Metals to provide ores.
- A Template:L material for making Template:L.
- A soil layer which acts as source of Template:L to enable Template:L.
- A soil layer which acts as source of Template:L to enable Template:L.
- A non-evil biome.
- An area with an abundance of Template:Ls.
Depending on what type of fortress you are trying to build, you can choose a wide variety of locations.
For example a location with a Template:L is good if you don't want to pump Template:L to the surface, but still want to use it in constructions. Streams are good for generating power. Aquifers present problems for some people, but others utilize them. Freezing temperatures allow for water Template:Ls to be used creatively. Likewise, in scorching environments, uncovering water will result in fast evaporation for creative entrances and traps.
Before you choose a location, remember that: with the new versions all layers have Template:L and many have Template:L.