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v0.31:Native gold/raw

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Revision as of 05:09, 17 February 2012 by QuietBot (talk | contribs) (DF2010 -> v0.31 (1729/2830))
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[INORGANIC:NATIVE_GOLD]

[ENVIRONMENT:IGNEOUS_ALL:VEIN:100] [ENVIRONMENT:ALLUVIAL:CLUSTER_SMALL:100] [ITEM_SYMBOL:'*'] [METAL_ORE:GOLD:100] [STONE_NAME:gold nuggets] [STATE_NAME:SOLID:native gold] [STATE_NAME:SOLID_POWDER:native gold dust] [STATE_ADJ:ALL_SOLID:native gold] [STATE_NAME_ADJ:LIQUID:molten native gold] [STATE_NAME_ADJ:GAS:boiling native gold] [DISPLAY_COLOR:6:7:1] [TILE:156] [MATERIAL_VALUE:30] [SPEC_HEAT:129] [MELTING_POINT:11915] [BOILING_POINT:15141] [SOLID_DENSITY:19320] [LIQUID_DENSITY:17310] [MOLAR_MASS:196967] [IMPACT_YIELD:175000] [IMPACT_FRACTURE:350000] [IMPACT_STRAIN_AT_YIELD:97] [COMPRESSIVE_YIELD:175000] [COMPRESSIVE_FRACTURE:350000] [COMPRESSIVE_STRAIN_AT_YIELD:97] bulk modulus 180 GPa [TENSILE_YIELD:50000] [TENSILE_FRACTURE:100000] [TENSILE_STRAIN_AT_YIELD:64] young's modulus 78 GPa [TORSION_YIELD:50000] [TORSION_FRACTURE:100000] [TORSION_STRAIN_AT_YIELD:185] [SHEAR_YIELD:50000] [SHEAR_FRACTURE:100000] [SHEAR_STRAIN_AT_YIELD:185] shear modulus 27 GPa [BENDING_YIELD:50000] [BENDING_FRACTURE:100000] [BENDING_STRAIN_AT_YIELD:64] [MAX_EDGE:1000] no swords until you can pick mats [ITEMS_HARD]

[IS_STONE]