- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
v0.34:Weather
This article is about an older version of DF. |
Weather refers to any type of weather effect in DF. As of this version, it will either be snow, rain, evil rain and thralling clouds (the latter two occur in evil surroundings). Regular Rain falling in concentrated areas will muddy the ground, and eventually create standing water. Rain also cleans any tile it lands on, removing blood, vomit and other bodily fluids on contact. Any dwarf caught outside when it rains will receive a minor unhappy thought.
Beware of both kinds of evil weather effects: evil rain causes a random symptom which can cause death, thralling clouds change living beings into undead, that are hostile towards all life and incredibly hardy. Thralling clouds are also dangerous in adventure mode. Undead status means hostility from civilized beings, reduced speed and no regeneration. Name for evil weather is randomly generated, typically something along the lines of "abominable mist", "unholy gloom" (clouds) or "creeping murk", "horrid goo" (rain).
Freezing will refill murky pools which are found in some biomes (mainly temperate). After the murky pool unfreezes, it will be full again. This happens in biomes of moderate temperature as well as cold biomes.
Weather can be disabled by changing [WEATHER:YES] to [WEATHER:NO] in the init file. Disabling weather is a quick and largely harmless fix to improve framerate on older machines if required.