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40d:Door
Doors are furniture which can be built from rock (at a Mason's Workshop), wood (at a Carpenter's Workshop), or metal (at a Metalsmith's Forge). You can also make glass doors (which are called portals) at a Glass Furnace. The symbol for a door is that of a solid tile, the color of its material, with a cross (or ellipse for portals) of a different color across it (e.g. ┼, O). Metal doors use the symbol ╪. Wood doors use the symbol ═?
Doors made of all materials function identically, although doors made of more valuable material will increase the "value" of a room it is used in. High-quality doors give a happy thought to any dwarf seeing them, especially when a door is part of a room that the dwarf personally owns. Items made of a material a dwarf has a preference for will give an even happier thought.
Doors, when closed, will prevent the passage of fluid (water and magma). However, if a dwarf opens the door, the fluid will come spilling through.
Door settings
There are three options one can specify on a door from the q menu:
- l Forbid/Permit Passage
- A door set to Forbidden is impassable to any dwarves in the game. A door cannot be set Forbidden if the door is open. Invading thieves may lockpick and bypass a Forbidden door.
- o Keep Tightly Closed/Make Pet-Passable
- A door that is pet-passable allows through traffic of pets. A pet can still pass through a door that is tightly closed if it does so while it is being held open by an object or dwarf.
- s Set as Internal/External
- A door set to external functions as a wall when defining boundaries of a room such as a bedroom. A door set to internal allows the room boundaries to pour over.
"Building" doors
After constructing a door at any of the above workshops, they must be "built" (placed) like all other furniture. Doors can now be placed on any open square adjacent to a wall. Locked doors do not count as walls for door-building purposes anymore.