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v0.34 Talk:Animal trainer
Page out of date
This page needs to be rewritten, as training was completely revamped in today's release (34.06)
Tharwen 00:58, 24 March 2012 (UTC)
- Moved the info from Kennel over. I corrected what I noticed was out of date; I think I got it all. Apologies if I missed anything. --Zombiejustice 18:59, 5 April 2012 (UTC)
- Added content about the domestication of wild animals. If anybody knows the effects training quality has, please feel free to add it in. The effects of civilization knowledge of animal training would be nice too. I'd also like confirmation on training young animals becoming "domesticated" and forever tame: I read that somewhere but can't seem to find it anymore, nor have I actually tested that out. Does it work on fully wild young animals? Only young animals born from trained animals? If the latter, does the parent have to have a particular quality of training? --Reilwin 03:28, 10 April 2012 (UTC)
- Added what I've learned so far. Training quality absolutely affects the time it takes to revert. I've gotten into the second generation of Wild boar training, and, so far, it seems that the training quality of the mother gets passed on to the offspring. By assigning a trainer, you are then adding to that initial training quality, thus allowing for domestication. So, something like this: Urist McTrainer tames a breeding pair of wild boar. Boar gets +Trained+ while sow gets *Trained*. For the Sow, that means that it went from wild (say, training level 0, to level 4) Urist McTrainer reinforces the training, and eventually a Piglette *Trained* is born, with no trainer assigned. By assigning Urist McTrainer to the Piglette, which starts at level 4, you then have the option to adding to the training level up to Urist's training ability. Thus, Piglette can go from level 4 to level 7, domesticated, since Urist can add up to 4 levels, and domesticated is the highest we can go. I think. --MisterB777 18:37, 10 April 2012 (UTC)