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v0.34 Talk:Workshop
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Tier System
I don't think the tier system is very useful. A better organization, if there needs to be an organization at all, would be by industry. HammerDave 00:32, 10 June 2012 (UTC)
- I agree that the current tier system is a confusing mess. However, given the complexity of DF's industry, pretty much any attempt at making a single graph or table that accurately encompasses it all will be a confusing mess; succeeding at also making it easy to read would immediately elevate your Wikicrafting skill to Legendary+5 level. And some workshops are used in several different industries, inter alia, the butcher's shop produces bones for crafts and ammo, meat for feeding your dwarves, and leather for armor and crafts. Also, furnace could be merged with this page so every "dwarf-operated building that produces things" would be in one page. Personally, I'd just remove the tiers entirely and leave the items used and produced by each workshop, sorted alphabetically. --Seikatsukan 01:21, 10 June 2012 (UTC)
- What about instead of a 4 tier system, use a 2 tier system. Tier 1 has all the workshops for producing materials, like smelters, tanners, and butchershops. Tier 2 has all the workshops that produce finished goods, weapons, armor, and furnature out of those materials, like the forge, glass furnace, and the craftdwarf's workshop. This models the split between Primary and Secondary economic sectors, and represents a clear conceptual difference. --King Mir 23:20, 15 June 2012 (UTC)
The tier system isn't even in the game. I think all mentions of 'tiers' should be removed, it's more confusing than what's actually in the game. --Richards 14:10, 15 June 2012 (UTC)