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40d Talk:Elf
Trading
I have successfuly traded them Silk items in 0.27.169.32a--Draco18s 00:01, 4 November 2007 (EDT)
- Thanks for testing it, I removed the verify tag. --Turgid Bolk 20:43, 4 November 2007 (EST)
I have to wonder why elves wouldn't accept anything made out of wood, when all they want to trade me is animals in wooden cages, and alcohol in wooden barrels and bows and bolts made out of wood...you know what, almost everything they wanted to trade me was made from wood... --UltimaGecko 01:32, 4 November 2007 (EDT)
- It's because the elves ask nicely when they take wood from a tree. Dwarves go out and TAKE IT!--Xazak 14:38, 4 November 2007 (EST)
I accidentally tried to trade a wooden bucket with them. The elves scolded me, but still allowed me to trade my stone mugs and scepters. They don't leave straight away anymore.--Mechturk 01:44, 5 November 2007 (EST)
- Ah, I'm glad they're more forgiving now. Fixed. --Turgid Bolk 02:14, 5 November 2007 (EST)
- They may rather be bugged now. There is a bug report that offering them something they don't like will make their mood maximally happy. --Geekwad 14:14, 19 November 2007 (EST)
- Elfs are stupid. I traded some stone crafts for some of their wooden cages, and then i tryed to trade those same wooden cages back and they get angry at me for killing trees! Diabl0658 12:09, 1 December 2007 (EST)
What about flours, syrups and the like? Food? The DO buy prepared meals.--Dorten 00:32, 3 April 2008 (EDT)
I've noticed something new which may just be a coincidence - As I scale back my harvesting of wood from local sources (outside) the elves bring me a larger quantity of wood to trade. If I start chopping trees down for roads, etc. then they bring me less. Anyone else notice this? --Termitehead 08:49, 6 May 2008 (CST)
Fortress in Elf Territory
I set one up for fun, and so far (1st winter) there's been no effect. The weirdest part is the large number of named trees; I've avoided cutting them down, and the elves haven't bothered me. I've had hunters chase and kill deer right in their midst with no ill effect as well -- it remains to be seen what happens if he misses the deer and hits an elf, though. Will report back when I find something interesting. Dolohov 10:53, 12 November 2007 (EST)
Pissed-off the elves...
They seem to be kinda wussy, considering that I confiscated all of their trade caravan's goods (3k in rope reed cloth of various colors and a little bit of alcohol and seeds) and I expected a siege (my fort is in a boring area, and losing is fun) but they won't attack me. I took their junk a season or two ago. When and how will they attack? --Penguinofhonor 19:22, 27 November 2007 (EST)
- Elves are wusses now. It's not even known if non-evil races still siege, much less treehugging wusses like elves. -Kefkakrazy 01:09, 28 November 2007 (EST)
Elves bringing corpses
The elves usually bring an animal or two in cages to trade, but many times that bring cages full of corpses... It's either all alive, or all corpses. Maybe the animals died in transit? Anybody else have this happen to them?--Valdemar 22:11, 25 December 2007 (EST)
- "It's not dead, it's resting". Er, the humans do this to me too. Pretty sure it's on the known bug list. Acama 02:17, 30 December 2007 (EST)
- I'm rather certain that if you're in a climate that you can die from exposure, that this is what happens. Have you gotten a shipment of live animals and a shipment of dead ones while at the same site? If not, then this is almost certainly the case. If so, it's possibly a function of a random number and perhaps the extremeness of the climate. --Edward 04:11, 30 December 2007 (EST)
- I seem to recall it being stated that this was due to the caravan passing THROUGH climates where you can die of exposure on the way to your fortress. If the path a civ needs to take runs through freezing or scorching climates, the elves don't give the animals proper temperature care and they die. In contrast, the elves seem to make it through just fine--who knows, maybe the code is slightly different for caravan entities and separate creatures that happen to be carried along with the caravan. --Alfador 12:03, 10 January 2008 (EST)
- I actually prefer this method. I like to trap stuff myself so it makes the cages much cheaper, and the corpse can still be butchered for meat, bones, fat, and skulls. Your butcher will grab the entire cage and take it to the butcher's shop to empty it. --Ikkonoishi 11:20, 30 December 2007 (EST)
Elves and Animals
Doing some testing with using Elves in fortress mode, it seems that they will NOT be attacked by animals. Do you think we might go as far as to write in this page that [NATURAL]creatures will not attack elves? Zonk 11:57, 9 January 2008 (EST)
Elven warnings
The elves just warned me about cutting too many trees... I didn't realize that was still in. --Bobson 17:23, 27 February 2008 (EST)
Elven traders
I have read that if the human caravans are attacked too many times, that the humans will wage war on you. I have also read that if you cut down too many trees, the elves will wage war on you. But if you let the elven traders die, will they also wage war on you? --Wafl 22:14, 13 April 2008 (EDT)
Blood Covering?
I have sold some items with blood covering with no negative effects... can anyone confirm if it's true or not? AlexFili 04:55, 8 May 2008 (EDT)
Speaking with Halfmen
What exactly is the tag that lets you speak with snakemen, ratmen, etcetera? I haven't been able to figure it out as of yet, and I want to add it to a creature I'm making.
In addition, adding the [AT_PEACE_WITH_WILDLIFE] tag didn't stop wolves and bears from ambushing and attacking me; so judging from this that is not the tag that makes them 'immune' to attacks; either that, or the wolves/bears and other large predators ignore that tag.