v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Masterwork:Blood elemental/raw

From Dwarf Fortress Wiki
< Masterwork:Blood elemental
Revision as of 13:06, 15 June 2013 by J. d'Orc (talk | contribs) (Created page with "<noinclude>{{raw header|creature}}</noinclude> [CREATURE:BLOOD_ELEMENTAL] [CREATURE_CLASS:ALL_CREATURES][DESCRIPTION:(Size 70, humanoid) A man-shaped abomination made entirel...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

[CREATURE:BLOOD_ELEMENTAL] [CREATURE_CLASS:ALL_CREATURES][DESCRIPTION:(Size 70, humanoid) A man-shaped abomination made entirely of blood. These cursed creatures are only found very near the underworld.] [NAME:blood elemental:blood elementals:blood elemental] [CASTE_NAME:blood elemental:blood elementals:blood elemental] [PRONE_TO_RAGE:10] [CREATURE_TILE:135][COLOR:4:0:1] [LIKES_FIGHTING]


[BIOME:SUBTERRANEAN_CHASM] [UNDERGROUND_DEPTH:2:3] [POPULATION_NUMBER:30000:30000]-UBIQUITOUS-2:7] [CLUSTER_NUMBER:3:5] [LARGE_ROAMING][LARGE_PREDATOR] [FREQUENCY:100]7]

[NOBONES] [NOPAIN][EXTRAVISION][NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION] [NOTHOUGHT][NOEXERT] [NO_DIZZINESS] [NO_FEVERS] [LARGE_PREDATOR] [NO_DRINK][NO_EAT][NO_SLEEP] [NOT_LIVING] [CANOPENDOORS] [NOT_BUTCHERABLE] [NOFEAR] [PREFSTRING:gruesomeness] [BODY:HUMANOID_SIMPLE] [NO_THOUGHT_CENTER_FOR_MOVEMENT] [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE] [STATE_NAME:ALL_SOLID:frozen corrupted blood] [STATE_ADJ:ALL_SOLID:frozen corrupted blood] [STATE_NAME:LIQUID:corrupted blood] [STATE_ADJ:LIQUID:corrupted blood] [STATE_NAME:GAS:boiling corrupted blood] [STATE_ADJ:GAS:boiling corrupted blood] [PREFIX:NONE] [TISSUE:BLOOD] [TISSUE_NAME:blood:NP] [TISSUE_MATERIAL:CREATURE_MAT:ANIMAL:BLOOD] [TISSUE_MAT_STATE:LIQUID] [MUSCULAR] [FUNCTIONAL] [STRUCTURAL] [RELATIVE_THICKNESS:1] [CONNECTS] [TISSUE_SHAPE:LAYER] [TISSUE_LAYER:BY_CATEGORY:ALL:BLOOD] [BODY_SIZE:0:0:70000] [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110] [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110] [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP] [ATTACK_SKILL:GRASP_STRIKE] [ATTACK_VERB:punch:punches] [ATTACK_CONTACT_PERC:100] [ATTACK_FLAG_WITH] [ATTACK_PRIORITY:MAIN] [ATTACK:KICK:BODYPART:BY_TYPE:STANCE] [ATTACK_SKILL:STANCE_STRIKE] [ATTACK_VERB:kick:kicks] [ATTACK_CONTACT_PERC:100] [ATTACK_FLAG_WITH] [ATTACK_PRIORITY:SECOND] [ITEMCORPSE:LIQUID_MISC:NO_SUBTYPE:CREATURE_MAT:ANIMAL:BLOOD] [ALL_ACTIVE]