v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Masterwork:Gila monster man/raw

From Dwarf Fortress Wiki
< Masterwork:Gila monster man
Revision as of 14:34, 15 June 2013 by J. d'Orc (talk | contribs) (Created page with "<noinclude>{{raw header|creature}}</noinclude> [CREATURE:GILA_MONSTER_MAN] [COPY_TAGS_FROM:GILA_MONSTER] [CV_CONVERT_TAG] [CVCT_MASTER:STATE_NAME] [CVCT_TARGET:gila mon...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

[CREATURE:GILA_MONSTER_MAN] [COPY_TAGS_FROM:GILA_MONSTER] [CV_CONVERT_TAG] [CVCT_MASTER:STATE_NAME] [CVCT_TARGET:gila monster] [CVCT_REPLACEMENT:gila monster man] [CV_CONVERT_TAG] [CVCT_MASTER:STATE_ADJ] [CVCT_TARGET:gila monster] [CVCT_REPLACEMENT:gila monster man] [CV_CONVERT_TAG] [CVCT_MASTER:SYN_NAME] [CVCT_TARGET:gila monster] [CVCT_REPLACEMENT:gila monster man] [CV_CONVERT_TAG] [CVCT_MASTER:SYN_IMMUNE_CREATURE] [CVCT_TARGET:GILA_MONSTER] [CVCT_REPLACEMENT:GILA_MONSTER_MAN] [APPLY_CURRENT_CREATURE_VARIATION] [APPLY_CREATURE_VARIATION:ANIMAL_PERSON][FREQUENCY:40] [APPLY_CURRENT_CREATURE_VARIATION] [GO_TO_END] [SELECT_CASTE:MALE] [CASTE_NAME:gila monster man:gila monster men:gila monster man] [SELECT_CASTE:FEMALE] [CASTE_NAME:gila monster woman:gila monster women:gila monster woman] [SELECT_CASTE:ALL] [APPLY_CREATURE_VARIATION:PUNCH_ATTACK] [APPLY_CREATURE_VARIATION:KICK_ATTACK] [APPLY_CREATURE_VARIATION:TOOTH_BITE_VENOM_ATTACK] [APPLY_CURRENT_CREATURE_VARIATION] [GO_TO_START] [NAME:gila monster man:gila monster men:gila monster man] [CREATURE_CLASS:ALL_CREATURES][DESCRIPTION:A venomous person with the head and tail of a gila monster.] [POPULATION_NUMBER:30000:30000]-UBIQUITOUS-30:50] [CLUSTER_NUMBER:3:6] [MAXAGE:60:80] [CREATURE_TILE:'g'] [COLOR:4:0:1]