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User:Iluxan/Memory research
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Resources:
3D Links/Resources
- Sample 3DS files + interesting util
- mappy editor (see links at bottom)
- 3d engines list
- Ogre3D -> Also will need OIS for handling input.
How to find the first memory offset in a new version?
v0.27.169.33a
Map Block
Offset | Size | Type | Name | Notes | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0000h
|
4 | pointer | Unknown | |||||||||||||
005Eh
|
2 * 16 * 16 | list of shorts | ("Type") | This is not a flags structure
0x20 / 32 is 'open space' | ||||||||||||
0260h
|
4 * 16 * 16 | list of longs | Designation |
| ||||||||||||
0660h
|
4 * 16 * 16 | list of longs | Unknown |
Is probably flags?
| ||||||||||||
0A60h
|
1 * 16 * 16 | list of bytes | Unknown | |||||||||||||
0B60h
|
4 * 16 * 16 | list of longs | Pathfinding | |||||||||||||
1160h
|
2 * 16 * 16 | list of shorts | Unknown | |||||||||||||
1360h
|
2 * 16 * 16 | list of shorts | Unknown | |||||||||||||
1560h
|
2 * 16 * 16 | list of shorts | Temperature #1 | 10100 or above counts as 'Warm'. | ||||||||||||
1760h
|
2 * 16 * 16 | list of shorts | Temperature #2 | |||||||||||||
1960h
|
2 * 16 * 16 | list of shorts | Unknown | |||||||||||||
1B60h
|
2 * 16 * 16 | list of shorts | Unknown |