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v0.34:Maximizing value

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Value is important for trade with caravans, ensuring your dwarves happiness, attracting migrants, and luring in visitors. One reliable way to increase value is creating items. Not all items are equal, or even close to equal, in value, however. The tables below are ordered by value, to help you select optimum furniture and trade goods to maximize your fortress's value.

Metal

Weapon-grade metals

Item Value Bars Value/Bar Notes
Spiked Ball 126 1 126 (weapon trap)
Large Serrated Disc 126 1 126 (weapon trap)
Menacing Spike 66 1 66 (weapon trap)
Giant Axe Blade 66 1 66 (weapon trap)
Enormous Corkscrew 66 1 66 (weapon trap)
Battle axe 34 1 34 (weapon trap)
Mechanisms 30 1 30 (lever, trap)
Shield 27 1 27
Ammo (stack of 25) 25 1 25
High boot (2) 24 1 24
Leggings 23 1 23
Pick 22 1 22 (weapon trap)
Gauntlet (2) 22 1 22
Spear 18 1 18 (weapon trap)
Low boot (2) 18 1 18
Mace 17 1 17 (weapon trap)
Short sword 14 1 14 (weapon trap)
Buckler 14 1 14
Helm 12 1 12
Greaves 23 2 11.5
Crossbow 10 1 10 (weapon trap)
Mail shirt 20 2 10
War hammer 9 1 9 (weapon trap)
Breastplate 15 3 5
Cap 5 1 5
Anvil 10 3 3.3 (forge)

For weapon-grade metals, spiked balls and serrated discs are much more valuable than any other products. They can be traded to caravans or installed in weapon traps to give passing dwarves happy thoughts, while lower-quality products can be melted without loss of material.

All metals

Item Value Bars Value/Bar Notes
Flask, Goblet (3) 30 1 30 trade goods
Minecart 50 2 25
Wheelbarrow 50 2 25
Trade Goods (1-3) ~20 1 ~20 variable
Chain 10 1 10 (restraint)
Nest box 10 1 10
Hive 10 1 10
Bucket 10 1 10 (well)
Jug 10 1 10
Pot 10 1 10
Animal trap 10 1 10
Statue 25 3 8.3
Traction bench 20 3 6.7
Armor stand 10 3 3.3
Barrel 10 3 3.3 (dyer's shop)
Bin 10 3 3.3
Cabinet 10 3 3.3
Cage 10 3 3.3
Chair 10 3 3.3
Chest 10 3 3.3
Coffin 10 3 3.3
Crutch 10 3 3.3
Door 10 3 3.3
Floodgate 10 3 3.3
Grate 10 3 3.3
Hatch cover 10 3 3.3
Pipe section 10 3 3.3
Splint 10 3 3.3
Table 10 3 3.3
Weapon rack 10 3 3.3
Blocks 5 1 5 no quality

For all non-weapon-grade metals, flasks and goblets are the optimum trade goods. The best choice for furniture is probably a chain--they can be decorated as a "finished goods" and installed in restraints and wells, both of which can be admired by passing dwarves. Lower-quality chains can be melted without loss of material.