- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
v0.34:Maximizing value
Value is important for trade with caravans, ensuring your dwarves happiness, attracting migrants, and luring in visitors. One reliable way to increase value is creating items. Not all items are equal, or even close to equal, in value, however. The tables below are ordered by value, to help you select optimum furniture and trade goods to maximize your fortress's value.
Metal
Weapon-grade metals
Item | Value | Bars | Value/Bar | Notes |
---|---|---|---|---|
Spiked Ball | 126 | 1 | 126 | (weapon trap) |
Large Serrated Disc | 126 | 1 | 126 | (weapon trap) |
Menacing Spike | 66 | 1 | 66 | (weapon trap) |
Giant Axe Blade | 66 | 1 | 66 | (weapon trap) |
Enormous Corkscrew | 66 | 1 | 66 | (weapon trap) |
Battle axe | 34 | 1 | 34 | (weapon trap) |
Mechanisms | 30 | 1 | 30 | (lever, trap) |
Shield | 27 | 1 | 27 | |
Ammo (stack of 25) | 25 | 1 | 25 | |
High boot (2) | 24 | 1 | 24 | |
Leggings | 23 | 1 | 23 | |
Pick | 22 | 1 | 22 | (weapon trap) |
Gauntlet (2) | 22 | 1 | 22 | |
Spear | 18 | 1 | 18 | (weapon trap) |
Low boot (2) | 18 | 1 | 18 | |
Mace | 17 | 1 | 17 | (weapon trap) |
Short sword | 14 | 1 | 14 | (weapon trap) |
Buckler | 14 | 1 | 14 | |
Helm | 12 | 1 | 12 | |
Greaves | 23 | 2 | 11.5 | |
Crossbow | 10 | 1 | 10 | (weapon trap) |
Mail shirt | 20 | 2 | 10 | |
War hammer | 9 | 1 | 9 | (weapon trap) |
Breastplate | 15 | 3 | 5 | |
Cap | 5 | 1 | 5 | |
Anvil | 10 | 3 | 3.3 | (forge) |
For weapon-grade metals, spiked balls and serrated discs are much more valuable than any other products. They can be traded to caravans or installed in weapon traps to give passing dwarves happy thoughts, while lower-quality products can be melted without loss of material.
All metals
Item | Value | Bars | Value/Bar | Notes |
---|---|---|---|---|
Flask, Goblet (3) | 30 | 1 | 30 | trade goods |
Minecart | 50 | 2 | 25 | |
Wheelbarrow | 50 | 2 | 25 | |
Trade Goods (1-3) | ~20 | 1 | ~20 | variable |
Chain | 10 | 1 | 10 | (restraint) |
Nest box | 10 | 1 | 10 | |
Hive | 10 | 1 | 10 | |
Bucket | 10 | 1 | 10 | (well) |
Jug | 10 | 1 | 10 | |
Pot | 10 | 1 | 10 | |
Animal trap | 10 | 1 | 10 | |
Statue | 25 | 3 | 8.3 | |
Traction bench | 20 | 3 | 6.7 | |
Armor stand | 10 | 3 | 3.3 | |
Barrel | 10 | 3 | 3.3 | (dyer's shop) |
Bin | 10 | 3 | 3.3 | |
Cabinet | 10 | 3 | 3.3 | |
Cage | 10 | 3 | 3.3 | |
Chair | 10 | 3 | 3.3 | |
Chest | 10 | 3 | 3.3 | |
Coffin | 10 | 3 | 3.3 | |
Crutch | 10 | 3 | 3.3 | |
Door | 10 | 3 | 3.3 | |
Floodgate | 10 | 3 | 3.3 | |
Grate | 10 | 3 | 3.3 | |
Hatch cover | 10 | 3 | 3.3 | |
Pipe section | 10 | 3 | 3.3 | |
Splint | 10 | 3 | 3.3 | |
Table | 10 | 3 | 3.3 | |
Weapon rack | 10 | 3 | 3.3 | |
Blocks | 5 | 1 | 5 | no quality |
For all non-weapon-grade metals, flasks and goblets are the optimum trade goods. The best choice for furniture is probably a chain--they can be decorated as "finished goods" and installed in restraints and wells, both of which can be admired by passing dwarves. Lower-quality chains can be melted without loss of material.