v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Gait

From Dwarf Fortress Wiki
Revision as of 22:28, 11 July 2014 by Button (talk | contribs) (Created page with "A '''gait''' is a mode of movement which a creature can use. In real life, the word only applies to movement on land; but in Dwarf Fortress, the term describes any mode of mov...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

A gait is a mode of movement which a creature can use. In real life, the word only applies to movement on land; but in Dwarf Fortress, the term describes any mode of movement by a creature, including swimming, flying, and climbing.

Gait Types

There are 5 different types of gaits: walking, crawling, climbing, swimming, and flying.

Walking gaits are land-based gaits which require the creature to be standing up, and have more than half of their [STANCE] body parts, e.g. legs, intact and working. They can be used to move across flat ground, and go up and down ramps and stairs.

Crawling gaits are like walking gaits, except that they require neither standing up nor [STANCE] body parts. They are much slower than walking gaits. Please note that an uninjured, slithering snake is considered to be using a walking gait, not a crawling gait: its body is its [STANCE] body part. If a snake is injured in the body, it will revert to a crawling gait.

Climbing gaits are used for moving up and down vertical surfaces, such as trees or walls. In order to climb, a creature needs intact body parts to climb with: [GRASP] body parts by default, or [STANCE] body parts if the creature has the [STANCE_CLIMBER] token. Stance climbers include cats and giant cave spiders.

Swimming gaits are used for moving in the water. In order to swim, a creature needs either the [SWIMS_INNATE] tag, or [SWIMS_LEARNED], [CAN_LEARN] and skill in swimming.

Flying gaits are used for moving in the air. In order to fly, a creature needs the [FLIER] tag, and for enough of its body parts tagged [FLIER] (e.g. wings) to be intact, if applicable. Flying does not require a minimum speed to stay airborne, and turning while flying is no more difficult than turning while walking.

Standard Gaits

The grand majority of standard DF creatures use predefined gait patterns. While their gaits vary in speed from type to type and from creature to creature, the gaits' relations to each other are mostly uniform.

Relative Gait Gait Names Gait Types Build-up Turning Slowed by layers Varies w/ Strength Varies w/ Agility Slowed by Stealth
Fastest

Sprint

Gallop

Fastest Walk

Scramble

Maximum Swim Speed

Scramble

Maximum Flight Speed

Scramble

WALK (biped)

WALK (quadruped)

WALK (general)

CLIMB

SWIM

CRAWL

FLY

WALK (slither)

10, from a start speed of Fast Slow down to Fast Yes Yes Yes Heavily
Example Example Example Example Example Example Example Example Example
Example Example Example Example Example Example Example Example Example
Example Example Example Example Example Example Example Example Example
Example Example Example Example Example Example Example Example Example
Example Example Example Example Example Example Example Example Example