- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
40d:Murky pool
Murky pools are small pools of water one Z-Level deep on the surface of the map. Dwarves with the fishing job active will attempt to fish in them. Murky pools can evaporate completely in summer in sufficiently hot climates, or can be drained manually, but in either case can be refilled by rainwater or melting snow or ice.
Drinking from a murky pool will give dwarves an unhappy thought. Dwarves will not normally drink from murky pools if they can at all help it; they will prefer to remain thirsty instead of drinking from a murky pool, holding out for the hope that well water or some alcohol will be produced in the mean time. However, if there are no other water sources that present themselves, dwarves will eventually force themselves to drink from a murky pool when they become very thirsty.
Removing
A murky pool is difficult to remove. Once drained, murky pools cannot be dug out or into. Channel designations cannot be placed on top of murky water tiles, and they cannot be dug out from beneath.
There are a few known ways to remove murky pools:
- Drain the pool and build a dirt road on the murky tiles. When construction is finished, the murky pool tiles will be gone. (Leaving silty clay loam or some such). This is the preferred method.
- Dig underneath the murky pool, then dig a channel around the edge so that the pool tiles are connected to nothing. The tiles will collapse in a pile of rubble, job done. This method does not always work; sometimes the muck will simply splatter onto the next level.
- Build any construction on each space of the murky pool, then remove them. This is much slower than simply using roads, but will work.