- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
DF2014 Talk:Weapon
Needs updating with the changes to obsidian now having defined sheer/impact values now instead of using stone template defaults.~AJC46
I added some stuff about naming weapons, since from experience, kills are not needed, simply enough time and training with a weapon (perhaps weapons are named after a certain amount of experience is gained while wielding them?)
Strange mood foreign weapons
I removed this text:
- "Dwarves in strange moods are not held to producing native weapons, and in fact often don't, as the number of foreign weapons outnumbers the natives. In the case where they create a valuable and battle-worthy foreign weapon (like a steel two-handed sword), it's worth it to manually go through your dwarves to find someone who can best utilize it, and assign it to him. See the caveats of foreign weapons however, discussed below."
My experience matches the information in Strange_mood#Artifacts_created, namely that weaponsmiths will only create a native weapons. (Bowyers, however, do create foreign weapons.)--Loci (talk) 19:49, 30 September 2014 (UTC)
Combat formulae
A detailed exposition on combat formulae was recently added to this article. I believe its content is largely borrowed from the material science page. I've moved this section downward, as it is not need-to-know for most readers, though still interesting and useful for others. That being said, I would like to consider the idea of separating the content in this article into several pages. In particular, it might be useful to create pages for:
- New players: "This is a weapon; don't hold it by the pointy end."
- A reference table of useful info: weapon types, what skills they use, etc. (i.e. what currently exists under Native weapons and Foreign weapons)
- A thorough investigation of combat mechanics.
--Rriegs (talk) 22:10, 30 September 2016 (UTC) --Are these formula even correct? Plugging in the numbers, a Gmaster average sized dwarf with a masterwork steel spear couldn't pierce copper armor. Not even with a heavy stab against a prone opponent.Ziusudra (talk) 00:54, 1 March 2017 (UTC)
Blunt Weapons and Inorganic Enemies
The "types of target" section states that blunt weapons work best against inorganic enemies, because they chip away at them bit by bit. I've ran a few arena tests: 10 dwarves in iron armour with steel weapons VS a bronze colossus.
Using Spears, Short Swords or Axes, the dwarves come out on top, usually without casualties, even if they have no combat skills whatsoever. Using Hammers they all die, even if Grandmaster Hammerdwarves. Steel and Silver Hammers did not leave a single dent, Platinum Hammers managed to dent one foot. If the spears/short swords/axes are iron instead of steel, they don't make a single dent either.
Can anyone verify this? I'll change the section after further testing, as it is highly misleading. 217.6.238.194 15:14, 4 January 2017 (UTC)